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Semi-final Revised Cleric
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<blockquote data-quote="Einlanzer0" data-source="post: 7317832" data-attributes="member: 6788934"><p>1. That's sort of by design, just due to the fact that the proficiencies crusaders get naturally scale with level, while Prophets need new options as they level (it's sort of a fighter vs wizard type paradigm - one is intentionally simpler, while the other intentionally has more going on). Keep in mind what i said in my original post - the design intent is to remove some of the combat ability of crusaders for significantly expanded utility for Prophets, which all their new abilities and spell access represent. I also wanted Prophets to have a lot of interesting flavor that distinguishes them relative to crusaders, and I concluded giving them an exclusive domain was the best option for. But, I do think this is a valid point to an extent, and I do have some concern about giving them so many abilities just generally. What I wanted to do was go through and basically count the total number of abilities they get relative to other classes (as opposed to just standard clerics). I may decide to revise or simplify some of what I have. Also, their 2nd level channel divinity - revelation is meant to be their version of Arcane Recovery. I wanted to make it mechanically distinct from Arcane Recovery, but it fills the same niche.</p><p></p><p>2. I did consider this, but I went with Shield instead. The prophet should want to avoid physical combat, arguably even more than the wizard, but the combination of Shield and Prophet's Rebuke gives them a lot of clutch defense. While Mage Armor is a strong spell, learning & casting it comes at the expense of other spells, so it's not like Wizards, etc. get that extra AC for free.</p><p></p><p>3. What suggestions would you make to streamline what I have right now, other than Mage Armor or fewer abilities?</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 7317832, member: 6788934"] 1. That's sort of by design, just due to the fact that the proficiencies crusaders get naturally scale with level, while Prophets need new options as they level (it's sort of a fighter vs wizard type paradigm - one is intentionally simpler, while the other intentionally has more going on). Keep in mind what i said in my original post - the design intent is to remove some of the combat ability of crusaders for significantly expanded utility for Prophets, which all their new abilities and spell access represent. I also wanted Prophets to have a lot of interesting flavor that distinguishes them relative to crusaders, and I concluded giving them an exclusive domain was the best option for. But, I do think this is a valid point to an extent, and I do have some concern about giving them so many abilities just generally. What I wanted to do was go through and basically count the total number of abilities they get relative to other classes (as opposed to just standard clerics). I may decide to revise or simplify some of what I have. Also, their 2nd level channel divinity - revelation is meant to be their version of Arcane Recovery. I wanted to make it mechanically distinct from Arcane Recovery, but it fills the same niche. 2. I did consider this, but I went with Shield instead. The prophet should want to avoid physical combat, arguably even more than the wizard, but the combination of Shield and Prophet's Rebuke gives them a lot of clutch defense. While Mage Armor is a strong spell, learning & casting it comes at the expense of other spells, so it's not like Wizards, etc. get that extra AC for free. 3. What suggestions would you make to streamline what I have right now, other than Mage Armor or fewer abilities? [/QUOTE]
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