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Semi-final Revised Cleric
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<blockquote data-quote="Einlanzer0" data-source="post: 7318396" data-attributes="member: 6788934"><p>Alright, here's a very quick and dirty reboot of the same concept in a simpler form with better conceptual balance between the two paths. The most noteworthy changes are that Channel Divinity: Revelation replaces Turn Undead for prophets, that the no/light armor AC bonus is made passive at 1st and normalized for simplicity (it's intentionally weaker than, say, the monk AC bonus), and Potent spellcasting has been replaced entirely because, frankly, I don't like it - it's both dull (especially since there's only one offensive cantrip in the cleric list) and overpowered.</p><p></p><p>In a nutshell, Prophecy is no longer treated as a second domain, but instead just bundles a few features that a some crusader features get exchanged for. Other than the extra spells the prophet gets, relevant abilities are gained at the same levels for both paths.</p><p></p><p>Crusader features - </p><p>-HD increases to d8</p><p>-Gain light/med armor and shield proficiencies, and simple weapon proficiency. </p><p>-At 2nd level, gain Channel Divinity – Turn Undead</p><p>-At 8th level, gain Divine Strike (regardless of domain choice)</p><p>-Domain bonus proficiencies are taken as normal</p><p></p><p></p><p>Prophet features</p><p>-Gain Message and True Strike cantrips (in addition to any provided by normal domain choice). </p><p>-Add 1/2 of Cha modifier (round up) to AC when wearing light or no armor.</p><p>-At 2nd level, gain Channel Divinity: Revelation (progresses as Turn undead does)</p><p>-At 8th level, gain Mysteries of Faith (being struck has a chance of healing the Prophet, stunning the attacker, and recovering a use of Channel Divinity; once per long rest)</p><p>-Domain bonus proficiencies apply to skills, languages, or tools instead of weapons and armor</p><p></p><p>Gain the following bonus spells as you level (added to cleric list; not automatically prepared)</p><p>1st – Shield, Unseen Servant</p><p>3rd – Suggestion, Levitate</p><p>5th – Fear, Sleet Storm</p><p>7th – Blight, Compulsion</p><p>9th – Creation, Dominate Person</p><p>11th – Move Earth, Mass Suggestion</p><p>13th – Project Image, Sequester</p><p>15th – Dominate Monster, Telepathy</p><p>17th – Miracle (slightly altered/weaker Wish), Portents of Doom (uber-fear; similar to ability described above)</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 7318396, member: 6788934"] Alright, here's a very quick and dirty reboot of the same concept in a simpler form with better conceptual balance between the two paths. The most noteworthy changes are that Channel Divinity: Revelation replaces Turn Undead for prophets, that the no/light armor AC bonus is made passive at 1st and normalized for simplicity (it's intentionally weaker than, say, the monk AC bonus), and Potent spellcasting has been replaced entirely because, frankly, I don't like it - it's both dull (especially since there's only one offensive cantrip in the cleric list) and overpowered. In a nutshell, Prophecy is no longer treated as a second domain, but instead just bundles a few features that a some crusader features get exchanged for. Other than the extra spells the prophet gets, relevant abilities are gained at the same levels for both paths. Crusader features - -HD increases to d8 -Gain light/med armor and shield proficiencies, and simple weapon proficiency. -At 2nd level, gain Channel Divinity – Turn Undead -At 8th level, gain Divine Strike (regardless of domain choice) -Domain bonus proficiencies are taken as normal Prophet features -Gain Message and True Strike cantrips (in addition to any provided by normal domain choice). -Add 1/2 of Cha modifier (round up) to AC when wearing light or no armor. -At 2nd level, gain Channel Divinity: Revelation (progresses as Turn undead does) -At 8th level, gain Mysteries of Faith (being struck has a chance of healing the Prophet, stunning the attacker, and recovering a use of Channel Divinity; once per long rest) -Domain bonus proficiencies apply to skills, languages, or tools instead of weapons and armor Gain the following bonus spells as you level (added to cleric list; not automatically prepared) 1st – Shield, Unseen Servant 3rd – Suggestion, Levitate 5th – Fear, Sleet Storm 7th – Blight, Compulsion 9th – Creation, Dominate Person 11th – Move Earth, Mass Suggestion 13th – Project Image, Sequester 15th – Dominate Monster, Telepathy 17th – Miracle (slightly altered/weaker Wish), Portents of Doom (uber-fear; similar to ability described above) [/QUOTE]
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