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[Semi-Forked] Defining / Creating the best RPG - A Study in the Delphi Method
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<blockquote data-quote="howandwhy99" data-source="post: 5081321" data-attributes="member: 3192"><p>I don't think most are selling rules though. A lot of companies are selling paraphernalia now. And my own preference is not for new rules much at all (those are all guidelines and suggestions IMO anyways). What I do want are modules and settings to be modified to the rules of my choosing as a referee. Those I need. Brilliant ideas I will pay for. Plastic pieces purposefully tied to rulesets in order to make more money I don't need and won't pay for.</p><p></p><p>What do you mean by "freeplay"? Freeform? I don't care for those games, but I have played in them (I find it hard to believe someone in the hobby for awhile hasn't). Though there was a huge splashback against storygame theory to accept such a thing, I cannot believe freeform storytelling, solely or as a group, is in any way a "game". Games have rules. That is their defining feature. As I said before, I prefer interactive pattern finding games or GM-less storygames (no storygames have GMs anyways).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5081321, member: 3192"] I don't think most are selling rules though. A lot of companies are selling paraphernalia now. And my own preference is not for new rules much at all (those are all guidelines and suggestions IMO anyways). What I do want are modules and settings to be modified to the rules of my choosing as a referee. Those I need. Brilliant ideas I will pay for. Plastic pieces purposefully tied to rulesets in order to make more money I don't need and won't pay for. What do you mean by "freeplay"? Freeform? I don't care for those games, but I have played in them (I find it hard to believe someone in the hobby for awhile hasn't). Though there was a huge splashback against storygame theory to accept such a thing, I cannot believe freeform storytelling, solely or as a group, is in any way a "game". Games have rules. That is their defining feature. As I said before, I prefer interactive pattern finding games or GM-less storygames (no storygames have GMs anyways). [/QUOTE]
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[Semi-Forked] Defining / Creating the best RPG - A Study in the Delphi Method
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