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Semi-new to 3.5e Need help in trip modifier and other stuff..
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<blockquote data-quote="animewatcha" data-source="post: 5800716" data-attributes="member: 6688745"><p>copy and paste from other boards for more answers..</p><p></p><p>"Basically, I'm semi-new to DnD in general. Played a few games to get the hang of things and learn about new things with each game. We uses a home-brewed method of doing stats so MAD isn't as much of a problem depending upon luck. I got a bunch of books and need help with a few mechanics. </p><p></p><p>From OA, if you qualify for more than one school of martial arts via the right feats, do you benefit from all schools at once ( provided pre-reqs are met, etc. )</p><p></p><p>If so, then what is happening with modifiers and such in the following character build cause I'm a bit lost in numbers/mechanics a bit. I don't want suggestions on builds/optimization/etc. Just to know what all the numbers are for tripping, disarming, etc.</p><p></p><p>Half-minotaur template for human monk. 7th ECL. 6 class levels of monk.</p><p>Broken fist style from 309. taking karmic strike at 9th level of monk, but anyways.</p><p></p><p>"BROKEN FIST MASTERY I</p><p>You have mastered the initial secrets of the Broken Fist</p><p>martial arts style-a hard/soft form emphasizing movement,</p><p>knockdowns, and fast strikes. At this level of mastery, you</p><p>become adept at knocking opponents off their feet.</p><p>Prerequisites: Str 13, Dirty Fighting, Improved Initiative,</p><p>Improved Trip, Improved Unarmed Strike.</p><p>Benefit: You are treated as one size category larger than</p><p>you actually are for the purpose of trip attempts."</p><p></p><p>Temerad style from dragon, 309</p><p>"</p><p>TEMERAD MASTERY I</p><p>You have mastered the initial secrets of the Temerad</p><p>martial arts style-a soft form emphasizing movement and</p><p>defense. At this level of mastery, you learn to move like the</p><p>wind.</p><p>Prerequisites: Dex 15, Dodge, Improved Unarmed Strike,</p><p>Mobility, Spring Attack.</p><p>Benefit: The dodge bonus you gain from the Dodge feat</p><p>rises to +2. You can choose to apply the entire bonus against a</p><p>single attacker or split it between two designated attackers,</p><p>gaining a +1 dodge bonus against each."</p><p></p><p>Using Cobra strike style.</p><p></p><p>1st combat reflexes</p><p>H- combat expertise</p><p>f1 - improved init</p><p>f2- improved trip</p><p>M1- dodge</p><p>M2 - mobility</p><p>3rd - dirty fighting</p><p>M3 / 6th - Spring attack / defensive throw</p><p>9th - karmic strike</p><p></p><p>Basically, if you hit or miss me, trip/attack of opportunity.</p><p></p><p>Main thing is, can one benefit from multiple martial school benefits at once and what are the stats/modifiers after the size category change from medium to large. That and can do I get + 2 to dodge for 2 opponents /or +4 versus just one ?</p><p></p><p>Please assume that my opponent is a medium human.</p><p></p><p>Also for to help simplify. Base stats are all 10 BEFORE modifiers/changes/etc and that i can benefit from all the feats."</p></blockquote><p></p>
[QUOTE="animewatcha, post: 5800716, member: 6688745"] copy and paste from other boards for more answers.. "Basically, I'm semi-new to DnD in general. Played a few games to get the hang of things and learn about new things with each game. We uses a home-brewed method of doing stats so MAD isn't as much of a problem depending upon luck. I got a bunch of books and need help with a few mechanics. From OA, if you qualify for more than one school of martial arts via the right feats, do you benefit from all schools at once ( provided pre-reqs are met, etc. ) If so, then what is happening with modifiers and such in the following character build cause I'm a bit lost in numbers/mechanics a bit. I don't want suggestions on builds/optimization/etc. Just to know what all the numbers are for tripping, disarming, etc. Half-minotaur template for human monk. 7th ECL. 6 class levels of monk. Broken fist style from 309. taking karmic strike at 9th level of monk, but anyways. "BROKEN FIST MASTERY I You have mastered the initial secrets of the Broken Fist martial arts style-a hard/soft form emphasizing movement, knockdowns, and fast strikes. At this level of mastery, you become adept at knocking opponents off their feet. Prerequisites: Str 13, Dirty Fighting, Improved Initiative, Improved Trip, Improved Unarmed Strike. Benefit: You are treated as one size category larger than you actually are for the purpose of trip attempts." Temerad style from dragon, 309 " TEMERAD MASTERY I You have mastered the initial secrets of the Temerad martial arts style-a soft form emphasizing movement and defense. At this level of mastery, you learn to move like the wind. Prerequisites: Dex 15, Dodge, Improved Unarmed Strike, Mobility, Spring Attack. Benefit: The dodge bonus you gain from the Dodge feat rises to +2. You can choose to apply the entire bonus against a single attacker or split it between two designated attackers, gaining a +1 dodge bonus against each." Using Cobra strike style. 1st combat reflexes H- combat expertise f1 - improved init f2- improved trip M1- dodge M2 - mobility 3rd - dirty fighting M3 / 6th - Spring attack / defensive throw 9th - karmic strike Basically, if you hit or miss me, trip/attack of opportunity. Main thing is, can one benefit from multiple martial school benefits at once and what are the stats/modifiers after the size category change from medium to large. That and can do I get + 2 to dodge for 2 opponents /or +4 versus just one ? Please assume that my opponent is a medium human. Also for to help simplify. Base stats are all 10 BEFORE modifiers/changes/etc and that i can benefit from all the feats." [/QUOTE]
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Semi-new to 3.5e Need help in trip modifier and other stuff..
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