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[Semi-OT] Best system for a conspiracy modern game?
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<blockquote data-quote="Paradoxish" data-source="post: 676538" data-attributes="member: 9623"><p>I didn't mean to imply that d20 Modern was a bad system, sorry if I came off sounding that way. I intend to buy it this week irrespective of whether I'll be using it for this particular game, but I was just looking for other alternatives.</p><p></p><p>My biggest concern is with plausibility and "grittiness". I'll be creating my own X-files style world using the Dark*Matter setting (God, I love that book!) as a basis. The big issue is that my players need to feel vulnerable. I want to emphasize action and intrigue over straight combat. That is, I'd rather have my players get into a gun-play filled car chase than simply turn and run through a hail of bullets. For a game where I intend to mix elements of horror, the paranormal, and conspiracy it just doesn't work if the PCs are armed-to-the-teeth action heroes who can survive hundreds of bullet wounds.</p><p></p><p>Now, I could accomplish what I want to do with an over-the-top rules system, but I'd rather not be fighting the rules constantly to do so. <em>If</em> d20 modern happens to fit in with what I'm looking for, than I'll have to give it a closer look. That said, any other suggestions that might've been overlooked? For some reason I'm suddenly having my doubts about using Alternity...</p></blockquote><p></p>
[QUOTE="Paradoxish, post: 676538, member: 9623"] I didn't mean to imply that d20 Modern was a bad system, sorry if I came off sounding that way. I intend to buy it this week irrespective of whether I'll be using it for this particular game, but I was just looking for other alternatives. My biggest concern is with plausibility and "grittiness". I'll be creating my own X-files style world using the Dark*Matter setting (God, I love that book!) as a basis. The big issue is that my players need to feel vulnerable. I want to emphasize action and intrigue over straight combat. That is, I'd rather have my players get into a gun-play filled car chase than simply turn and run through a hail of bullets. For a game where I intend to mix elements of horror, the paranormal, and conspiracy it just doesn't work if the PCs are armed-to-the-teeth action heroes who can survive hundreds of bullet wounds. Now, I could accomplish what I want to do with an over-the-top rules system, but I'd rather not be fighting the rules constantly to do so. [i]If[/i] d20 modern happens to fit in with what I'm looking for, than I'll have to give it a closer look. That said, any other suggestions that might've been overlooked? For some reason I'm suddenly having my doubts about using Alternity... [/QUOTE]
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[Semi-OT] Best system for a conspiracy modern game?
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