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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[semi-OT] [semi-3.5] What is "Cold Iron?"
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<blockquote data-quote="green slime" data-source="post: 770749" data-attributes="member: 1325"><p>So this RL world consists of nothing but level 1 commoners??? Where are our 20th level Commoners that laugh at x2 Criticals from Steak Knives? </p><p></p><p>Who says the fantastic isn't involved in the creation of Cold Iron? The whole caboodle is fantastic. The entire concept of "DnD" is fantastic.</p><p></p><p>Many of the rules aren't even remotely realistic, but in general, yes they do attempt to simulate reality, in a very crude fashion. I'm suggesting that if you can't accept the fact that something called Cold Iron exists in the game, and that it is particularly deadly to certain beasties, then nerf it. </p><p></p><p>But I personally think you are turning your back on a cool concept, in a fantasy role playing game, for a silly reason: realism, and that at a level of detail that has no real bearing on the adventurers' lives.</p><p></p><p>By contrast, according to the DMG rules, I have sustained 15d6 damage at 100 foot of depth after 15 minutes of dive time, so I can surely shrug off most knife wounds... OR maybe I just have an incredible Fortitude save... making 15 successful Fort saves over a period of 15 minutes, from DC 15 to DC 29, (DMG page 86 water pressure damage)... </p><p></p><p>We are ALL aware of laws of science, OR if we feel the need, know where to turn to find out this information. The question is, why bring it up here and force this "In RL, it wouldn't work, thus this stinks" attitude. In a fantastic DnD world Rocs and Giants exist, without the aid of magic. So to do gargantuan insects, and the list just goes on. Are these more credible than some ill-defined Cold Iron metal substance that is great for carving up fey?</p></blockquote><p></p>
[QUOTE="green slime, post: 770749, member: 1325"] So this RL world consists of nothing but level 1 commoners??? Where are our 20th level Commoners that laugh at x2 Criticals from Steak Knives? Who says the fantastic isn't involved in the creation of Cold Iron? The whole caboodle is fantastic. The entire concept of "DnD" is fantastic. Many of the rules aren't even remotely realistic, but in general, yes they do attempt to simulate reality, in a very crude fashion. I'm suggesting that if you can't accept the fact that something called Cold Iron exists in the game, and that it is particularly deadly to certain beasties, then nerf it. But I personally think you are turning your back on a cool concept, in a fantasy role playing game, for a silly reason: realism, and that at a level of detail that has no real bearing on the adventurers' lives. By contrast, according to the DMG rules, I have sustained 15d6 damage at 100 foot of depth after 15 minutes of dive time, so I can surely shrug off most knife wounds... OR maybe I just have an incredible Fortitude save... making 15 successful Fort saves over a period of 15 minutes, from DC 15 to DC 29, (DMG page 86 water pressure damage)... We are ALL aware of laws of science, OR if we feel the need, know where to turn to find out this information. The question is, why bring it up here and force this "In RL, it wouldn't work, thus this stinks" attitude. In a fantastic DnD world Rocs and Giants exist, without the aid of magic. So to do gargantuan insects, and the list just goes on. Are these more credible than some ill-defined Cold Iron metal substance that is great for carving up fey? [/QUOTE]
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[semi-OT] [semi-3.5] What is "Cold Iron?"
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