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[semi-Rant] As a DM, does item creation ever get you down?
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<blockquote data-quote="kengar" data-source="post: 779519" data-attributes="member: 3230"><p>I was reading this thread over in rules:</p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=44471" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=44471</a></p><p></p><p>and it brought home to me how much the 3e style of dealing with magic items gets to me. I actually canceled last night's session because I was just too tired to run anything. There were a lot of real-life reasons for that (getting ready for a baby, etc.) but part of the reason was that I had nothing prepped. The reason I had nothing prepped was that I had spent every bit of "DM" energy this past week answering questions from the players about what items they could buy or have made while in town.</p><p></p><p>The party had just finished a big fight with some very gnasty gnolls and one PC was killed in the process, they had a hint of the return of an earlier foe and got lots of good treasure. Everyone had a blast and I was pumped up from running such a successful adventure.</p><p></p><p>Then they got to town <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>The haggling, the wheedling, the quoting of item creation rules & prices from the DMG. The e-mails, the phone calls, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I know that this is as much a function of my group as it is the rules (if not moreso), but it seems that every time my group gets some cash or loot, this happens and it just wears me out. I also realize that I -as DM- am probably too permissive about these things, but I know the players enjoy it, so I don't want to ruin their fun.</p><p></p><p>I applaud the fact that 3e ironed out some of the ambiguity regarding magic items that had been the norm in earlier editions, but now PCs are so dependent upon items and they are so "commoditized" that it's <strong>BORING.</strong> There's no point in giving them a magic sword, they'll only sell it in the next town.</p><p></p><p>I know, I know. I could make items & creation rarer, etc. but the current game is set in Faerun which is -almost by definition- high magic. Also, I don't want to "nerf" the players by not letting them have access to magic that keeps them viable against tougher opponents.</p><p></p><p>I don't really have a point here, just mostly venting. But does anyone else -as DM or Player- ever find that the "everything has a GP value" and "I have <em>Keen</em> added to my +1 <em>Longsword of Frost</em>" is a bit annoying?</p><p></p><p>(end rant)</p></blockquote><p></p>
[QUOTE="kengar, post: 779519, member: 3230"] I was reading this thread over in rules: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=44471[/url] and it brought home to me how much the 3e style of dealing with magic items gets to me. I actually canceled last night's session because I was just too tired to run anything. There were a lot of real-life reasons for that (getting ready for a baby, etc.) but part of the reason was that I had nothing prepped. The reason I had nothing prepped was that I had spent every bit of "DM" energy this past week answering questions from the players about what items they could buy or have made while in town. The party had just finished a big fight with some very gnasty gnolls and one PC was killed in the process, they had a hint of the return of an earlier foe and got lots of good treasure. Everyone had a blast and I was pumped up from running such a successful adventure. Then they got to town :( The haggling, the wheedling, the quoting of item creation rules & prices from the DMG. The e-mails, the phone calls, :mad: :( I know that this is as much a function of my group as it is the rules (if not moreso), but it seems that every time my group gets some cash or loot, this happens and it just wears me out. I also realize that I -as DM- am probably too permissive about these things, but I know the players enjoy it, so I don't want to ruin their fun. I applaud the fact that 3e ironed out some of the ambiguity regarding magic items that had been the norm in earlier editions, but now PCs are so dependent upon items and they are so "commoditized" that it's [b]BORING.[/b] There's no point in giving them a magic sword, they'll only sell it in the next town. I know, I know. I could make items & creation rarer, etc. but the current game is set in Faerun which is -almost by definition- high magic. Also, I don't want to "nerf" the players by not letting them have access to magic that keeps them viable against tougher opponents. I don't really have a point here, just mostly venting. But does anyone else -as DM or Player- ever find that the "everything has a GP value" and "I have [i]Keen[/i] added to my +1 [i]Longsword of Frost[/i]" is a bit annoying? (end rant) [/QUOTE]
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[semi-Rant] As a DM, does item creation ever get you down?
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