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[semi-Rant] As a DM, does item creation ever get you down?
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<blockquote data-quote="Katerek" data-source="post: 779887" data-attributes="member: 5193"><p>I myself have had some issues, so I created the following:</p><p></p><p>__________________________________________</p><p></p><p>The character must know how to make the magic item involved. Acquiring the necessary feat is but the first step. In order to complete the process the character must have a set of plans known as a Codex in order to construct a magic item. </p><p></p><p>Codex’s are non-magical books and tomes that contain the detailed instructions on how to manufacture any of the thousands of different magical devices, weapons, rods, wands, and what have you that are scattered across the known world of Novare. Whenever a character take’s an item creation feat, it is assumed that they acquire a codex at that time. Player’s are strongly encouraged to inform the DM in advance when they are planning to take an item creation feat. </p><p></p><p>This also presents an opportunity for DM’s to seed certain types of treasure in the world without the game balance being drastically over done. Imagine the story possibilities if the Scarred Trolls of Greycloven Glen were to offer to sell the newly acquired Codex: Wand of Cure Serious Wounds to the highest bidder. Imagine if the players were the last to find out! </p><p></p><p>A codex includes all the instructions necessary for the construction of a specific magic item listed in the Dungeon Master’s Guide or any other magic item resource. Codex’s may be in other languages, or contain variations on a theme. A codex makes little sense to anyone that doesn’t have the necessary metamagic feat. Codices are typically fashioned of high quality materials, though they may be discovered either partially completed or partially destroyed. In these instances, the DM must dictate the possible results (a percentage chance of failure on the over all construction perhaps?). The value of a codex is typically equal to the market value of the item in question x 2.5. </p><p></p><p>Should a character wish to make a codex, a simple expenditure of gold is all that is required as long as they are making a codex for an item that they have already created before. If they do not have another codex to work from (for instance if the original was lost) then construction requires a memory check DC 20. If a character is making a brand new magic item from scratch, it is assumed that they are fashioning a codex as their work progresses. This adds an additional 25% to the overall cost of making the first item in question. </p><p></p><p>______________________________________________</p><p></p><p>Let me know what you think. I would love to get feedback.</p></blockquote><p></p>
[QUOTE="Katerek, post: 779887, member: 5193"] I myself have had some issues, so I created the following: __________________________________________ The character must know how to make the magic item involved. Acquiring the necessary feat is but the first step. In order to complete the process the character must have a set of plans known as a Codex in order to construct a magic item. Codex’s are non-magical books and tomes that contain the detailed instructions on how to manufacture any of the thousands of different magical devices, weapons, rods, wands, and what have you that are scattered across the known world of Novare. Whenever a character take’s an item creation feat, it is assumed that they acquire a codex at that time. Player’s are strongly encouraged to inform the DM in advance when they are planning to take an item creation feat. This also presents an opportunity for DM’s to seed certain types of treasure in the world without the game balance being drastically over done. Imagine the story possibilities if the Scarred Trolls of Greycloven Glen were to offer to sell the newly acquired Codex: Wand of Cure Serious Wounds to the highest bidder. Imagine if the players were the last to find out! A codex includes all the instructions necessary for the construction of a specific magic item listed in the Dungeon Master’s Guide or any other magic item resource. Codex’s may be in other languages, or contain variations on a theme. A codex makes little sense to anyone that doesn’t have the necessary metamagic feat. Codices are typically fashioned of high quality materials, though they may be discovered either partially completed or partially destroyed. In these instances, the DM must dictate the possible results (a percentage chance of failure on the over all construction perhaps?). The value of a codex is typically equal to the market value of the item in question x 2.5. Should a character wish to make a codex, a simple expenditure of gold is all that is required as long as they are making a codex for an item that they have already created before. If they do not have another codex to work from (for instance if the original was lost) then construction requires a memory check DC 20. If a character is making a brand new magic item from scratch, it is assumed that they are fashioning a codex as their work progresses. This adds an additional 25% to the overall cost of making the first item in question. ______________________________________________ Let me know what you think. I would love to get feedback. [/QUOTE]
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[semi-Rant] As a DM, does item creation ever get you down?
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