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[semi-Rant] As a DM, does item creation ever get you down?
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 783487" data-attributes="member: 6390"><p>LOL I love this whole thing.</p><p>During 2E I played forgetten realms for about 6 months. My poor players had tons of magic items, but little cash. One memorable time, they had to pawn a +3 mace of disruption to get enough money to stay in an inn for the night. (That was after the well-remembered and almost "I got beat up for it" Red Dragon who collected chocolate coins" incedent)</p><p></p><p> Now, they've been light on magic items. Up till they took on and finally destroyed the assassin's guild out to kill them (They're finally 7th level) and managed to raid thier vaults.</p><p> Now they have: A ton of gems (all the gems I've been with-holding till now), a lot of cash (all of the monetary look they should have earned taking on assassin's 1-3 levels higher than them) and a bunch of magic items. That's not to mention the fact that they get to keep the assassins Guild Hall and estates.</p><p> So now they want to trade those magic items.</p><p> Oh, wait, they remember what happened last time, when they sold a +2 Good Bane broad sword. The guy that bought it sold it to someone who sold it to someone who used it on them. Oops.</p><p> OK, so now they want to buy a wizards lab.</p><p> Now the city wants thier taxes.</p><p> Oops.</p><p> Role-playing, training at the local guild halls, searching libraries and making copies of formulae and codex's, the sorcerer going on Dreams of Power quests, and the druid planting a sacred grove.</p><p> Collecting rare ingrediant, wanting to get the best out of it.</p><p> It takes 1 week to create a certian item they want.</p><p> Hmmm, I don't really want them to have it...</p><p> An assassin, out to avenge his slaughtered guild-mates, attacks the mage, in the lab, after 5 days. In the ensuing fight, the assassin is killed, the mage wounded, and the lab wrecked. And the PC's fined when the flaming corpse of the assassin flies out the window and lands on a nieghboring building's balcony, setting the building on fire.</p><p> So she got XP for killing the badguy, it offset the XP hit she took creating an item that got ruined.</p><p> Now thier not mad at me, but at the remnant of that guild.</p><p> "Oh, so that's how they want to play. OK, we'll show them."-Player.</p><p></p><p> To sum it up, I've never really had a problem with players buying stuff. It's either not there, wildly expensive, just out of thier price reach, or not worth the trouble.</p><p> They've decided it's easier to kick the face off of some bad guy and see if he's got it in his strong-room.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 783487, member: 6390"] LOL I love this whole thing. During 2E I played forgetten realms for about 6 months. My poor players had tons of magic items, but little cash. One memorable time, they had to pawn a +3 mace of disruption to get enough money to stay in an inn for the night. (That was after the well-remembered and almost "I got beat up for it" Red Dragon who collected chocolate coins" incedent) Now, they've been light on magic items. Up till they took on and finally destroyed the assassin's guild out to kill them (They're finally 7th level) and managed to raid thier vaults. Now they have: A ton of gems (all the gems I've been with-holding till now), a lot of cash (all of the monetary look they should have earned taking on assassin's 1-3 levels higher than them) and a bunch of magic items. That's not to mention the fact that they get to keep the assassins Guild Hall and estates. So now they want to trade those magic items. Oh, wait, they remember what happened last time, when they sold a +2 Good Bane broad sword. The guy that bought it sold it to someone who sold it to someone who used it on them. Oops. OK, so now they want to buy a wizards lab. Now the city wants thier taxes. Oops. Role-playing, training at the local guild halls, searching libraries and making copies of formulae and codex's, the sorcerer going on Dreams of Power quests, and the druid planting a sacred grove. Collecting rare ingrediant, wanting to get the best out of it. It takes 1 week to create a certian item they want. Hmmm, I don't really want them to have it... An assassin, out to avenge his slaughtered guild-mates, attacks the mage, in the lab, after 5 days. In the ensuing fight, the assassin is killed, the mage wounded, and the lab wrecked. And the PC's fined when the flaming corpse of the assassin flies out the window and lands on a nieghboring building's balcony, setting the building on fire. So she got XP for killing the badguy, it offset the XP hit she took creating an item that got ruined. Now thier not mad at me, but at the remnant of that guild. "Oh, so that's how they want to play. OK, we'll show them."-Player. To sum it up, I've never really had a problem with players buying stuff. It's either not there, wildly expensive, just out of thier price reach, or not worth the trouble. They've decided it's easier to kick the face off of some bad guy and see if he's got it in his strong-room. [/QUOTE]
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[semi-Rant] As a DM, does item creation ever get you down?
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