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Semi-Rant: Maturity and dumbing down a game
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<blockquote data-quote="Oryan77" data-source="post: 2777514" data-attributes="member: 18701"><p>Well personally, I find your example of "narrative roleplaying" or proper roleplaying to be bad roleplaying (no offense). Not that that makes me right or anything.</p><p></p><p>If I was at a table, and the players spoke with such detailed descriptions as you wrote, it would make the game seem less realistic to me. Describing details like that in a book is one thing, but claiming that doing so in person is "roleplaying" is questionable. The players would come off as robots to me. No life in them, and trying too hard to sound more like a professional author rather than an actor portraying his character. It sounds phony to me and would probably get annoying pretty fast.</p><p></p><p>As a fellow roleplayer, and a DM who's players remind me often about how much they love the way I roleplay NPC's and make them really interesting; I don't need to hear detailed descriptions about how they are preparing for a fight and the emotions running through them. What I want to hear is a casual & to-the-point description about how they may be preparing for the fight.</p><p></p><p>For example, telling me they spit on the floor, grab their battleaxe, get in a fighting stance, and twirl their weapon around is great. I would even enjoy hearing a good one-liner. But I don't need to know that they are breathing heavily, sweating, or swaying back and forth in their stance as their weight shifts. That's not roleplaying, that's just taking over the DM's job as the narrator.</p><p></p><p>If you want others to know your character is afraid to fight, then roleplay it, don't talk about it. When your initiative comes up, tell the DM you hesitate and hold your action. Or speak in character and tell the group that you don't feel good about this fight, and have your PC flee. Or drop your weapon and fall back doing nothing for a few rounds. Act it out, that's what roleplaying means to me. The only time I want to hear narrating is when I'm reading the blurbs from my notes or the rare occasion when <em>I</em> tell the group that a PC looks nervous & scared because I know that's the image that player wants for his PC and I assume he would like me to express that to the group.</p><p></p><p>As I always tell people, "Just because you say 'thou, thy, thee, & thine while speaking in a bad Scottish Accent doesn't mean you are roleplying". Roleplaying means you take the role of a character and act it out. It's more about personality & interaction than it is about vocabulary and accents. It's the same with narrative roleplaying. Don't be a lifeless robot that's good at giving descriptions...if you have personality, all of the details will come across to the group without you needing to describe every little thing.</p><p></p><p>But my opinion doesn't mean a whole lot because there's so many styles of play and everyone prefers something different.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2777514, member: 18701"] Well personally, I find your example of "narrative roleplaying" or proper roleplaying to be bad roleplaying (no offense). Not that that makes me right or anything. If I was at a table, and the players spoke with such detailed descriptions as you wrote, it would make the game seem less realistic to me. Describing details like that in a book is one thing, but claiming that doing so in person is "roleplaying" is questionable. The players would come off as robots to me. No life in them, and trying too hard to sound more like a professional author rather than an actor portraying his character. It sounds phony to me and would probably get annoying pretty fast. As a fellow roleplayer, and a DM who's players remind me often about how much they love the way I roleplay NPC's and make them really interesting; I don't need to hear detailed descriptions about how they are preparing for a fight and the emotions running through them. What I want to hear is a casual & to-the-point description about how they may be preparing for the fight. For example, telling me they spit on the floor, grab their battleaxe, get in a fighting stance, and twirl their weapon around is great. I would even enjoy hearing a good one-liner. But I don't need to know that they are breathing heavily, sweating, or swaying back and forth in their stance as their weight shifts. That's not roleplaying, that's just taking over the DM's job as the narrator. If you want others to know your character is afraid to fight, then roleplay it, don't talk about it. When your initiative comes up, tell the DM you hesitate and hold your action. Or speak in character and tell the group that you don't feel good about this fight, and have your PC flee. Or drop your weapon and fall back doing nothing for a few rounds. Act it out, that's what roleplaying means to me. The only time I want to hear narrating is when I'm reading the blurbs from my notes or the rare occasion when [i]I[/i] tell the group that a PC looks nervous & scared because I know that's the image that player wants for his PC and I assume he would like me to express that to the group. As I always tell people, "Just because you say 'thou, thy, thee, & thine while speaking in a bad Scottish Accent doesn't mean you are roleplying". Roleplaying means you take the role of a character and act it out. It's more about personality & interaction than it is about vocabulary and accents. It's the same with narrative roleplaying. Don't be a lifeless robot that's good at giving descriptions...if you have personality, all of the details will come across to the group without you needing to describe every little thing. But my opinion doesn't mean a whole lot because there's so many styles of play and everyone prefers something different. [/QUOTE]
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