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Semi-Rant: Maturity and dumbing down a game
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<blockquote data-quote="The Shaman" data-source="post: 2778161" data-attributes="member: 26473"><p>In the games that you run, no, it's not, if you're willing to accept that your personal style may turn off some players.</p><p></p><p>I expect a certain level of roleplaying effort in the games that I run, and I prefer to play alongside other gamers who take a similar approach.That depends on what you're asking.</p><p></p><p> - Is a roleplaying game about more than character optimization and counting loot? Sometimes.</p><p></p><p>I never lose sight of the game aspect of roleplaying games, so players that ignore the importance of developing effective characters for their role in the adventuring group tend to irk me - if we're supposed to be a team, then each player and character must pull a fair share of the load.</p><p></p><p>This is not the same as saying a character must be a minmaxed powerbunny - usually such characters have a glaring weakness that completely undermines their actual effectiveness.</p><p></p><p>In any case I agree that a character should be more than the sum of the stats.</p><p></p><p>As far as "hack-and-slash" being anathema to roleplaying, I would strongly disagree - killing things and taking their stuff does not obviate character development and roleplaying IMX.</p><p></p><p> - Should roleplaying be a part of roleplaying games? Yes.</p><p></p><p>The sticky part is the particulars. Do you expect players to adopt a character voice and mannerisms? Is all conversation at the table considered in-character speech? Must a player describe an action in the first-person ("I raise my sword...") or is third-person description ("Fufnag raises his sword...") acceptable? Must in-character speech always be first-person ("Good day and a blessing on your house, innkeeper!") or is a simple third person description("Fufnag greets the innkeeper") okay?</p><p></p><p>Personally I'm lousy at creating different voices and I don't enjoy acting out my character's mannerisms at the table, I tend to flip back and forth between in- and out-of-character speech, I'll use third-person descriptions more often than first-person (I don't think of my character as "I"), and I'll speak as my character about as often as I just describe what s/he says. How does my style of roleplay fit your "narrativist" approach?</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2778161, member: 26473"] In the games that you run, no, it's not, if you're willing to accept that your personal style may turn off some players. I expect a certain level of roleplaying effort in the games that I run, and I prefer to play alongside other gamers who take a similar approach.That depends on what you're asking. - Is a roleplaying game about more than character optimization and counting loot? Sometimes. I never lose sight of the game aspect of roleplaying games, so players that ignore the importance of developing effective characters for their role in the adventuring group tend to irk me - if we're supposed to be a team, then each player and character must pull a fair share of the load. This is not the same as saying a character must be a minmaxed powerbunny - usually such characters have a glaring weakness that completely undermines their actual effectiveness. In any case I agree that a character should be more than the sum of the stats. As far as "hack-and-slash" being anathema to roleplaying, I would strongly disagree - killing things and taking their stuff does not obviate character development and roleplaying IMX. - Should roleplaying be a part of roleplaying games? Yes. The sticky part is the particulars. Do you expect players to adopt a character voice and mannerisms? Is all conversation at the table considered in-character speech? Must a player describe an action in the first-person ("I raise my sword...") or is third-person description ("Fufnag raises his sword...") acceptable? Must in-character speech always be first-person ("Good day and a blessing on your house, innkeeper!") or is a simple third person description("Fufnag greets the innkeeper") okay? Personally I'm lousy at creating different voices and I don't enjoy acting out my character's mannerisms at the table, I tend to flip back and forth between in- and out-of-character speech, I'll use third-person descriptions more often than first-person (I don't think of my character as "I"), and I'll speak as my character about as often as I just describe what s/he says. How does my style of roleplay fit your "narrativist" approach? [/QUOTE]
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