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Semi-Rant: Maturity and dumbing down a game
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<blockquote data-quote="Umbran" data-source="post: 2778354" data-attributes="member: 177"><p>I think you're dead wrong there.</p><p></p><p>If I were to be similarly elitist, I could say that really and truly mature gamers find combat boring, and so shorten the description down to get through what is seen as a necessary evil in the game. I won't, because I don't believe it.</p><p></p><p>Your error is simple. You equate "want to give dramatic description of pysical action" to "maturity". What you are missing is that the playing of the role and the description of the physicality don't go hand in hand. The Role can be entirely internal, dealing with the emotional and rational choices of a fictional person. </p><p></p><p>Don't confuse, "I like to floridly describe fight scenes" with "I am mature". Maturity has to do with growth as a person, not how well you can use your vocabulary to sketch out a few physical details of a scene.</p><p></p><p>And honestly, if my players started desicribing combat like that, it'd take about three times longer than it already does, and that'd not be fun for anyone. Long description can and will kill the dramatic tension of a fight.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2778354, member: 177"] I think you're dead wrong there. If I were to be similarly elitist, I could say that really and truly mature gamers find combat boring, and so shorten the description down to get through what is seen as a necessary evil in the game. I won't, because I don't believe it. Your error is simple. You equate "want to give dramatic description of pysical action" to "maturity". What you are missing is that the playing of the role and the description of the physicality don't go hand in hand. The Role can be entirely internal, dealing with the emotional and rational choices of a fictional person. Don't confuse, "I like to floridly describe fight scenes" with "I am mature". Maturity has to do with growth as a person, not how well you can use your vocabulary to sketch out a few physical details of a scene. And honestly, if my players started desicribing combat like that, it'd take about three times longer than it already does, and that'd not be fun for anyone. Long description can and will kill the dramatic tension of a fight. [/QUOTE]
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Semi-Rant: Maturity and dumbing down a game
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