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General Tabletop Discussion
*TTRPGs General
Semi-Rant: Maturity and dumbing down a game
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2778387" data-attributes="member: 9249"><p>Depending on <strong>how</strong> you're describing the fight scenes, it might even be a symptom of the opposite condition. A lot of florid description of combat maneuvers is followed up by florid-- and morbid-- description of the effects of those maneuvers when successful.</p><p></p><p>Not that there is anything specifically wrong with gore-- but compare <em>Mortal Kombat</em> with <em>Fight Club</em>. One of these was clearly designed for twelve-year-olds, rating systems be damned. You'll also notice that <em>Fight Club</em> does not linger on violent scenes-- the cinematic equivalent of a roleplayer taking several seconds to describe an action-- but instead uses them to lend emphasis to the themes of the movie.</p><p></p><p>If you want high-flying martial arts spectacular, then describing combat maneuvers helps support the style; it's generally inappropriate for high fantasy, where violence is sanitized, and sword and sorcery, where it is short, sweet, and brutal.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2778387, member: 9249"] Depending on [b]how[/b] you're describing the fight scenes, it might even be a symptom of the opposite condition. A lot of florid description of combat maneuvers is followed up by florid-- and morbid-- description of the effects of those maneuvers when successful. Not that there is anything specifically wrong with gore-- but compare [i]Mortal Kombat[/i] with [i]Fight Club[/i]. One of these was clearly designed for twelve-year-olds, rating systems be damned. You'll also notice that [i]Fight Club[/i] does not linger on violent scenes-- the cinematic equivalent of a roleplayer taking several seconds to describe an action-- but instead uses them to lend emphasis to the themes of the movie. If you want high-flying martial arts spectacular, then describing combat maneuvers helps support the style; it's generally inappropriate for high fantasy, where violence is sanitized, and sword and sorcery, where it is short, sweet, and brutal. [/QUOTE]
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Semi-Rant: Maturity and dumbing down a game
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