Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Semi-Rant: Maturity and dumbing down a game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dremmen" data-source="post: 2778409" data-attributes="member: 30977"><p><strong>Thank you all</strong></p><p></p><p>I appreciate all the replies, positive and negative, with the exception of the useless replies that call for a repost of this elsewhere. I realize some folks can't properly verbalize their opinion or disagreement so I guess that's why they chose to interrupt some very insightful commentary. Everyone else - I wanted to make clear again that I was stating my opinion. It is what it is, and others will have different ones and I understand and respect that. Despite all the arguments against, I still do believe that a narrative style is what RPG makers intended their games for and folks that play that style are "qualitatively" playing the game. Can folks play without that and have fun? Absolutely. Do I believe that, despite the fact that they are having their own fun, they are missing the point of this particular and very beloved hobby? Yes. Me and a buddy could grab fishing poles and spar with them. Would that be fun? Yes, and probably a little dangerous. Am I missing the point of the fishing poles? A hard edged fisherman that loved the sport would be mortified. Well, the point is that, in my opinion, the narrative is as intrinsic to the game as dice rolling. In the game as I invision it players put as much into the game as the DM, in effort of making detailed characters and in time they spend talking during a game. With narrative players they guide the action as much as the DM and the DM just needs to interject to describe the surrounding, play NPCs or resolve conflict. Some of you say I'm bitter - and yeah, I'll admit to it. Nine out of ten players out there scuff at narrative style, or at least in my experience they have been. I've met maybe 2, 3 players that can pull it off, and another few that were genuinely interested in stepping their game up. The rest could care less and they have the effect of peer pressuring the rest of the players to a mechanical miasma. They glare at them into piping down because narrative players among nonnarrative players will hug much more game time. So they eventually bend to the masses. And this indeed was written for selfish reasons. As a DM I very simply enjoy narrative players SO much more than this hack and slash glory hounds that are a dime a dozen. In my games I will always encourage RPing and I'm about done making everyone around the table comfortable - time to step their game up and I will help them and encourage them to do so.</p><p></p><p>So those that differ in opinion, more power to you. Those that feel my pain to some degree - thanks for speaking out so I know that indeed there are those out there that value the art of the RPG over just the thrill of the kill. And mechanics are important and if you can be both narrative and mechanical in your description then that's all gravy with me. The Exalted game actually does reward players for good descriptions and narrative, but then again White Wolf has always weighed more towards the storytelling and plot and characters.</p><p></p><p>So in the end, I am sorry if I offended anyone. I still feel that players that can pull off a narrative style consistently are better at playing RPGs and hence why they are more rare, and this is purely based on the essence of the game we are talking about. Hack and slash in, say, Diablo, or Hero Quest, is just fine. RPGs are different from these for that very reason. I don't want to come off as hard headed, this is far from the first time in the last decade that I have discussed this topic with others, and for a long time I was of the camp - play it however you enjoy it. But then I realized that it was hack n slash over and over and over. Narrative is quality and if my having a strong opinion and sticking to it makes me an arse well then so be it.</p><p></p><p>Thanks all for at least reading this and having an informed opinion</p></blockquote><p></p>
[QUOTE="Dremmen, post: 2778409, member: 30977"] [b]Thank you all[/b] I appreciate all the replies, positive and negative, with the exception of the useless replies that call for a repost of this elsewhere. I realize some folks can't properly verbalize their opinion or disagreement so I guess that's why they chose to interrupt some very insightful commentary. Everyone else - I wanted to make clear again that I was stating my opinion. It is what it is, and others will have different ones and I understand and respect that. Despite all the arguments against, I still do believe that a narrative style is what RPG makers intended their games for and folks that play that style are "qualitatively" playing the game. Can folks play without that and have fun? Absolutely. Do I believe that, despite the fact that they are having their own fun, they are missing the point of this particular and very beloved hobby? Yes. Me and a buddy could grab fishing poles and spar with them. Would that be fun? Yes, and probably a little dangerous. Am I missing the point of the fishing poles? A hard edged fisherman that loved the sport would be mortified. Well, the point is that, in my opinion, the narrative is as intrinsic to the game as dice rolling. In the game as I invision it players put as much into the game as the DM, in effort of making detailed characters and in time they spend talking during a game. With narrative players they guide the action as much as the DM and the DM just needs to interject to describe the surrounding, play NPCs or resolve conflict. Some of you say I'm bitter - and yeah, I'll admit to it. Nine out of ten players out there scuff at narrative style, or at least in my experience they have been. I've met maybe 2, 3 players that can pull it off, and another few that were genuinely interested in stepping their game up. The rest could care less and they have the effect of peer pressuring the rest of the players to a mechanical miasma. They glare at them into piping down because narrative players among nonnarrative players will hug much more game time. So they eventually bend to the masses. And this indeed was written for selfish reasons. As a DM I very simply enjoy narrative players SO much more than this hack and slash glory hounds that are a dime a dozen. In my games I will always encourage RPing and I'm about done making everyone around the table comfortable - time to step their game up and I will help them and encourage them to do so. So those that differ in opinion, more power to you. Those that feel my pain to some degree - thanks for speaking out so I know that indeed there are those out there that value the art of the RPG over just the thrill of the kill. And mechanics are important and if you can be both narrative and mechanical in your description then that's all gravy with me. The Exalted game actually does reward players for good descriptions and narrative, but then again White Wolf has always weighed more towards the storytelling and plot and characters. So in the end, I am sorry if I offended anyone. I still feel that players that can pull off a narrative style consistently are better at playing RPGs and hence why they are more rare, and this is purely based on the essence of the game we are talking about. Hack and slash in, say, Diablo, or Hero Quest, is just fine. RPGs are different from these for that very reason. I don't want to come off as hard headed, this is far from the first time in the last decade that I have discussed this topic with others, and for a long time I was of the camp - play it however you enjoy it. But then I realized that it was hack n slash over and over and over. Narrative is quality and if my having a strong opinion and sticking to it makes me an arse well then so be it. Thanks all for at least reading this and having an informed opinion [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Semi-Rant: Maturity and dumbing down a game
Top