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Semi-Rant: Maturity and dumbing down a game
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<blockquote data-quote="scourger" data-source="post: 2778450" data-attributes="member: 12328"><p>The original post reads as a little elitist, but I agree with some of the points as quoted above. So, I'll add my voice to the rant a little. I have found over 25 years of gaming that D&D is the lowest common denominator. It is the game that everyone knows & wants to play. Unfortunately, it tends to bring out the worst in players. Often, it devolves into the kill-loot-rinse-repeat cycle that I have grown to abhor. I loved d20, but I've discovered that it is a magical arms race in a war of hit point attrition. It's so over-codified that it is virtually unplayabe after mid-levels as it is really a reverse engineering of a computer game into a paper RPG (ironically). Collecting more power, specifically magic, becomes the focus of the game; and the escalation of magic just makes the game more difficult to comprehend as the numbers and modifiers explode. </p><p></p><p>That being said, it doesn't have to be that way. It's not the fault of the players or the DM, really. I've discovered that different players play differently because they enjoy different aspects of the game. This article is instructive: <a href="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html" target="_blank">http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html</a></p><p>but there are others that I've read that classify player types. I've learned that most people favor one style of play but enjoy all aspects at some level. A nice mixture is the most satisfying to me, although I do tend toward action-oriented characters & games. I've found <em>Savage Worlds</em> to be very liberating lately, but I cling to hope that D&D/d20 will be salvable at some point. I haven't found the solution yet, but I'm still working on the problem. </p><p></p><p>I guess my point is that the game is what you (and the group) make it. As long as you (and the group) are having fun, you're doing it right.</p></blockquote><p></p>
[QUOTE="scourger, post: 2778450, member: 12328"] The original post reads as a little elitist, but I agree with some of the points as quoted above. So, I'll add my voice to the rant a little. I have found over 25 years of gaming that D&D is the lowest common denominator. It is the game that everyone knows & wants to play. Unfortunately, it tends to bring out the worst in players. Often, it devolves into the kill-loot-rinse-repeat cycle that I have grown to abhor. I loved d20, but I've discovered that it is a magical arms race in a war of hit point attrition. It's so over-codified that it is virtually unplayabe after mid-levels as it is really a reverse engineering of a computer game into a paper RPG (ironically). Collecting more power, specifically magic, becomes the focus of the game; and the escalation of magic just makes the game more difficult to comprehend as the numbers and modifiers explode. That being said, it doesn't have to be that way. It's not the fault of the players or the DM, really. I've discovered that different players play differently because they enjoy different aspects of the game. This article is instructive: [url]http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html[/url] but there are others that I've read that classify player types. I've learned that most people favor one style of play but enjoy all aspects at some level. A nice mixture is the most satisfying to me, although I do tend toward action-oriented characters & games. I've found [I]Savage Worlds[/I] to be very liberating lately, but I cling to hope that D&D/d20 will be salvable at some point. I haven't found the solution yet, but I'm still working on the problem. I guess my point is that the game is what you (and the group) make it. As long as you (and the group) are having fun, you're doing it right. [/QUOTE]
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