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Semi-Rant: Maturity and dumbing down a game
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<blockquote data-quote="TheAuldGrump" data-source="post: 2778528" data-attributes="member: 6957"><p>At a guess the original poster was a fan of the old White Wolf school of RPG.</p><p></p><p>Nothing wrong with that - the storyteller system is simple and lethal enough (when not played by munchkins) to allow long narratives every round. D&D has a much more complicated combat system and a combat lasts long enough that the long narratives would become a much bigger problem.</p><p></p><p>He may want to check out Adamant's <a href="http://www.rpgnow.com/product_info.php?products_id=5865&" target="_blank">Narrative Combat</a> PDF. Not my cuppa, but that is a taste, not a quality, issue - it seems well written, just not what I want right now. For my games only the first round or so gets role-played, if the combat takes longer then it becomes a little closer to the typical game.</p><p></p><p>However I do object to the original poster's 'my way is more mature!' whine. If he does not like the group he is with then he should go and find some players that fit his style better. Probably smoking clove cigarettes and communing about the angst of existence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> (Seriously, it does sound like WoD players may be more to his liking, burning cloves aside.)</p><p></p><p>Heck, taking 'maturity' in the sense of 'age' then it is the narrative style that is the young pup here!</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2778528, member: 6957"] At a guess the original poster was a fan of the old White Wolf school of RPG. Nothing wrong with that - the storyteller system is simple and lethal enough (when not played by munchkins) to allow long narratives every round. D&D has a much more complicated combat system and a combat lasts long enough that the long narratives would become a much bigger problem. He may want to check out Adamant's [url=http://www.rpgnow.com/product_info.php?products_id=5865&]Narrative Combat[/url] PDF. Not my cuppa, but that is a taste, not a quality, issue - it seems well written, just not what I want right now. For my games only the first round or so gets role-played, if the combat takes longer then it becomes a little closer to the typical game. However I do object to the original poster's 'my way is more mature!' whine. If he does not like the group he is with then he should go and find some players that fit his style better. Probably smoking clove cigarettes and communing about the angst of existence. :p (Seriously, it does sound like WoD players may be more to his liking, burning cloves aside.) Heck, taking 'maturity' in the sense of 'age' then it is the narrative style that is the young pup here! The Auld Grump [/QUOTE]
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Semi-Rant: Maturity and dumbing down a game
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