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Semi-Rant: Maturity and dumbing down a game
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<blockquote data-quote="The Shaman" data-source="post: 2778623" data-attributes="member: 26473"><p>Both <strong>Dremmen</strong> and <strong>Hussar</strong> described examples of integrating mechanics and roleplaying - in <strong>Hussar</strong>'s case, I found it interesting that in one sentence roleplaying gets checked when the mechanics appear, and in another sentence he offers an example of how one informs the other. It seems self-contradictory.If the characters in your examples are a duelist and a dandy respectively, then florid descriptions actually may be a significant part of roleplaying those characters.</p><p></p><p>I think that describing what your character <u>does</u>, and how, can be as much a part of roleplaying as what your character <u>says</u>.I agree that making tactical decisions based on your character's motivations, experiences, and so on is a big part of roleplaying.</p><p></p><p>I may be wrong here, but I don't get the impression that <strong>Dremmen</strong> is really advocating players extemporizing dramatic monologues everytime they search for a trap or swim a river, but rather advocating that roleplaying be imbued in all facets of the game - <strong>Hussar</strong>'s example of a character spitting on his hands, hefting his axe, and taking a huge swing, then describing how that translates mechanically as a power attack, seems to fit a "narrativist" style of play without an excess of flowers.</p><p></p><p>One quick observation: the descriptions offered by <strong>Dremmen</strong> in the original post would be perfectly normal, and perhaps even expected, in a play-by-post game, IMX.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2778623, member: 26473"] Both [b]Dremmen[/b] and [b]Hussar[/b] described examples of integrating mechanics and roleplaying - in [b]Hussar[/b]'s case, I found it interesting that in one sentence roleplaying gets checked when the mechanics appear, and in another sentence he offers an example of how one informs the other. It seems self-contradictory.If the characters in your examples are a duelist and a dandy respectively, then florid descriptions actually may be a significant part of roleplaying those characters. I think that describing what your character [U]does[/U], and how, can be as much a part of roleplaying as what your character [U]says[/U].I agree that making tactical decisions based on your character's motivations, experiences, and so on is a big part of roleplaying. I may be wrong here, but I don't get the impression that [b]Dremmen[/b] is really advocating players extemporizing dramatic monologues everytime they search for a trap or swim a river, but rather advocating that roleplaying be imbued in all facets of the game - [b]Hussar[/b]'s example of a character spitting on his hands, hefting his axe, and taking a huge swing, then describing how that translates mechanically as a power attack, seems to fit a "narrativist" style of play without an excess of flowers. One quick observation: the descriptions offered by [b]Dremmen[/b] in the original post would be perfectly normal, and perhaps even expected, in a play-by-post game, IMX. [/QUOTE]
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Semi-Rant: Maturity and dumbing down a game
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