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Semi-Rant: Maturity and dumbing down a game
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<blockquote data-quote="Dremmen" data-source="post: 2779004" data-attributes="member: 30977"><p>Nice choice to quote from Monte's article. And indeed in another ten years, or heck, maybe another year I'll have changed my mind on the subject due to experience or comments like the above, or the one by the Auld Grump (good to see you take some time off from the WorldWerks boards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). However at this time I am still biased towards narrative style play as the style necessary to play an RPG to its fullest possible potential. Again, not saying one needs to play this way to have a good time, and cerrtainly not if they don't enjoy it. But I feel that RPGs played in a mechanical, munchkin format have untapped potential and it saddens me that some players will never experience that because they are surrounded by folks that don't like to or have never been exposed to that style. Granted its much easier to play mechanically and it takes effort to play narrative style consistently, effort as much from the DM as the players. And there are plenty of players out there that are not looking to put that kind of commitment into it. If its just a game and a toss up between say Axis & Allies or Warcraft (both excellent games) and M&M or D&D or whatever flavor, then let the dice fly fast and furious. But I do think some of the RPG community indulges into the game to a deeper level just like there are folks that play Magic TG with whatever, and there are the guys with the notebooks with all cards in sleeves and collections worth more than their car. And I believe that difference in play style marks the difference between simply playing an RPG game and Role Playing. Granted, a random friday afternoon I get home from work at 8 at night, have to put the baby back in the crib four or five times, and then I have a session scheduled for 9 that night, by all means bring on the dice rolling and munchkin away. But if I have..narrative-style players ( since the word mature seems to have struck a bitter cord with so many) and a good long saturday afternoon then the quality of the game is well worth the effort.</p><p></p><p>And to being an elitist; Well, I guess it depends how you see it. If my sticking to my opinion despite its being unpopular makes me so, then I can hardly refute the charge. As for poo-pooing on all those players out there that disagree with narrative style play or at least its importance - this is all IMO of how the game should be played. Since noone around here is subject to living in my head, rejoice in your own opinion. If we are around the same gaming table I will be playing in a narrative style and encouraging others to do the same up until the DM dictates otherwise since after all its his or her game. Gamers playing RPGs in a non narrative style and having all the fun in the world certainly don't need to take issue with this - they are having fun playing a game they like so who cares about the rantings of a bitter old gamer. I encourage those reading this to ignore me. But to the DMs that see even a little of what I'm talking about, or players who finish a die rolling session and wish there was more, I encourage you to develop that narrative style and find those out there that share the love of the game. And for DMs, don't give up on your players and try to encourage them into it. Words maybe I should follow but not for being so dam jaded. I do think the narrative style is rare to find and getting more so and part of the reason for this was to test the waters and see how the masses felt. Seeing how many folks really disagreed with me shows that it really is rare to find folks that stress that in an RPG. Since its the only thing separating it from online MMRPGs and your World of Warcrafts and Ultimas and KOTOR, I am of the firm belief that without narrative style, pen and paper will dissolve before the pretty colors and easy accesability of the video game.</p><p></p><p>And on the battle axe turning into a hammer trick - it was actually a maul with an axe head on one side, a hammer head on the other. Yeah. That's it. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Dremmen, post: 2779004, member: 30977"] Nice choice to quote from Monte's article. And indeed in another ten years, or heck, maybe another year I'll have changed my mind on the subject due to experience or comments like the above, or the one by the Auld Grump (good to see you take some time off from the WorldWerks boards ;) ). However at this time I am still biased towards narrative style play as the style necessary to play an RPG to its fullest possible potential. Again, not saying one needs to play this way to have a good time, and cerrtainly not if they don't enjoy it. But I feel that RPGs played in a mechanical, munchkin format have untapped potential and it saddens me that some players will never experience that because they are surrounded by folks that don't like to or have never been exposed to that style. Granted its much easier to play mechanically and it takes effort to play narrative style consistently, effort as much from the DM as the players. And there are plenty of players out there that are not looking to put that kind of commitment into it. If its just a game and a toss up between say Axis & Allies or Warcraft (both excellent games) and M&M or D&D or whatever flavor, then let the dice fly fast and furious. But I do think some of the RPG community indulges into the game to a deeper level just like there are folks that play Magic TG with whatever, and there are the guys with the notebooks with all cards in sleeves and collections worth more than their car. And I believe that difference in play style marks the difference between simply playing an RPG game and Role Playing. Granted, a random friday afternoon I get home from work at 8 at night, have to put the baby back in the crib four or five times, and then I have a session scheduled for 9 that night, by all means bring on the dice rolling and munchkin away. But if I have..narrative-style players ( since the word mature seems to have struck a bitter cord with so many) and a good long saturday afternoon then the quality of the game is well worth the effort. And to being an elitist; Well, I guess it depends how you see it. If my sticking to my opinion despite its being unpopular makes me so, then I can hardly refute the charge. As for poo-pooing on all those players out there that disagree with narrative style play or at least its importance - this is all IMO of how the game should be played. Since noone around here is subject to living in my head, rejoice in your own opinion. If we are around the same gaming table I will be playing in a narrative style and encouraging others to do the same up until the DM dictates otherwise since after all its his or her game. Gamers playing RPGs in a non narrative style and having all the fun in the world certainly don't need to take issue with this - they are having fun playing a game they like so who cares about the rantings of a bitter old gamer. I encourage those reading this to ignore me. But to the DMs that see even a little of what I'm talking about, or players who finish a die rolling session and wish there was more, I encourage you to develop that narrative style and find those out there that share the love of the game. And for DMs, don't give up on your players and try to encourage them into it. Words maybe I should follow but not for being so dam jaded. I do think the narrative style is rare to find and getting more so and part of the reason for this was to test the waters and see how the masses felt. Seeing how many folks really disagreed with me shows that it really is rare to find folks that stress that in an RPG. Since its the only thing separating it from online MMRPGs and your World of Warcrafts and Ultimas and KOTOR, I am of the firm belief that without narrative style, pen and paper will dissolve before the pretty colors and easy accesability of the video game. And on the battle axe turning into a hammer trick - it was actually a maul with an axe head on one side, a hammer head on the other. Yeah. That's it. :uhoh: [/QUOTE]
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