Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Semi-Rant: Maturity and dumbing down a game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dremmen" data-source="post: 2779419" data-attributes="member: 30977"><p>Point taken Shadowslayer. Fullest was not the right word since there are no absolutes and it can't really be quantified. I just meant you can get a heck of a lot more out of that core book if you look and play beyond the mechanics. I've had my share - heck, most of the games I've been a part of I'd call RP-lite to downright munchkin. And don't get me wrong - most of those I had a blast in and remember fondly. But it was those precious rare times where I was in it with a couple of other colorful narrative players and we hit that sync where we were all in character interacting in a narrative style that lead to immersion and all of the sudden we were all there, each seeing the same surroundings as the others, in the game world behind that fourth wall instead of watching from the audience. And no Grump, no cloves involved. Those two, maybe three times are where I set my bar now, what I want to shoot for with my games. Does that make me a purist? Beats me, I've only seen the word tossed around a handful of times. But if this theoretical purist is about aiming for an entirely narrative run, Amber-eske diceless game, then yeah, maybe I am.</p><p></p><p>An analogy hit me in the middle of this post, when I had to walk the baby around a bit to get her back to sleep - it SO sucks when you have a cold but are not yet old enough to coordinate your finger up your nose so you can get the snot out youself. Poor girl <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p>No, that wasn't the analogy. I was thinking of miniatures painting. I'm multifaceted in my geekness so I paint minis. I got a huge big stash of the old fashioned unpainted pewters waiting my attention. Old fashioned when looking at the snazzy new prepainted stuff. I enjoy painting them but still, I take no more than one night to clean and prime the mini, one night to slap a coat of paint, and then on the third seal it. And I'm fine with the outcome. On the other hand I've read all the Games Workshop articles and skimmed the How To webpages where the hardcore miniature painters go over layering the paints with darks and lights and shadowing and etc etc. And they come out with a mini that looks ready to step off its base. When talking about miniature painting I'd say my skill level could mature further, that I'm not reaching the potential of what I could do with the mini. Those other guys put much more time and work into their minis, and theirs are BETTER than mine. And I'm perfectly fine with that becaue I don't want to invest any more time into minis and I am very satisfied with doing it the way I do and the outcomes. I also wouldn't find it fun to spend so much time on them. And if one of those hardcore mini painters said I could be doing better and he felt I should do more, I would understand where he was coming from and respect what he was trying to do. But then I'd ignore him and do it my way. Or if I decided to get into painting minis more seriously, then try his advice.</p><p></p><p>Better than the fishing pole analogy? The fishing pole sparring illustrated a point very clearly. When I figure out what that point was, I'll post it. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Dremmen, post: 2779419, member: 30977"] Point taken Shadowslayer. Fullest was not the right word since there are no absolutes and it can't really be quantified. I just meant you can get a heck of a lot more out of that core book if you look and play beyond the mechanics. I've had my share - heck, most of the games I've been a part of I'd call RP-lite to downright munchkin. And don't get me wrong - most of those I had a blast in and remember fondly. But it was those precious rare times where I was in it with a couple of other colorful narrative players and we hit that sync where we were all in character interacting in a narrative style that lead to immersion and all of the sudden we were all there, each seeing the same surroundings as the others, in the game world behind that fourth wall instead of watching from the audience. And no Grump, no cloves involved. Those two, maybe three times are where I set my bar now, what I want to shoot for with my games. Does that make me a purist? Beats me, I've only seen the word tossed around a handful of times. But if this theoretical purist is about aiming for an entirely narrative run, Amber-eske diceless game, then yeah, maybe I am. An analogy hit me in the middle of this post, when I had to walk the baby around a bit to get her back to sleep - it SO sucks when you have a cold but are not yet old enough to coordinate your finger up your nose so you can get the snot out youself. Poor girl :( No, that wasn't the analogy. I was thinking of miniatures painting. I'm multifaceted in my geekness so I paint minis. I got a huge big stash of the old fashioned unpainted pewters waiting my attention. Old fashioned when looking at the snazzy new prepainted stuff. I enjoy painting them but still, I take no more than one night to clean and prime the mini, one night to slap a coat of paint, and then on the third seal it. And I'm fine with the outcome. On the other hand I've read all the Games Workshop articles and skimmed the How To webpages where the hardcore miniature painters go over layering the paints with darks and lights and shadowing and etc etc. And they come out with a mini that looks ready to step off its base. When talking about miniature painting I'd say my skill level could mature further, that I'm not reaching the potential of what I could do with the mini. Those other guys put much more time and work into their minis, and theirs are BETTER than mine. And I'm perfectly fine with that becaue I don't want to invest any more time into minis and I am very satisfied with doing it the way I do and the outcomes. I also wouldn't find it fun to spend so much time on them. And if one of those hardcore mini painters said I could be doing better and he felt I should do more, I would understand where he was coming from and respect what he was trying to do. But then I'd ignore him and do it my way. Or if I decided to get into painting minis more seriously, then try his advice. Better than the fishing pole analogy? The fishing pole sparring illustrated a point very clearly. When I figure out what that point was, I'll post it. :heh: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Semi-Rant: Maturity and dumbing down a game
Top