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Semi-Rant: Maturity and dumbing down a game
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<blockquote data-quote="Dremmen" data-source="post: 2780714" data-attributes="member: 30977"><p>Thank you much. I'll admit, I was venting a bit there at the very first. I was genuinely frustrated with players that do the "I attack" "what's the AC" "x dmg", etc, and think that is the end all be all of an RPG. That extra verbage and descriptions delay more combats or slow the game down. That don't take the time to ask things like who is my character? where did he come from? what does he do when not fighting? what does he fight for? does he have a family? does he want to start one? why do I care whether this character lives or dies in the game? And while to some players these questions hold no intrinsic value to the game, to me they are the crux of the thing. And hence, why I got frustrated. I still believe what I put down on the first post but realize it could have been said differently. And part of that has to do with some very solid points made on the thread by some very insightful people as well as reading some of the articles referenced. And this was, after all, part of my intent - to try to get an idea of how others felt about it and get some discussion going with other folks that indulge in the hobby.</p><p></p><p></p><p> </p><p></p><p>That's right Mark. And other than by stating over and over and over again that this is just my opinion I don't know any other way of letting folks know that I certainly don't expect them to change their own views on the subject. I stated how I felt. And to noone's surprise, other folks have different thoughts on it which I am grateful they shared with me. If they feel threatened by my disagreement with their own view of things I am sorry but I certainly have no wish to interject my thoughts on to them. Then again, I know I've learned alot through everyone's comments and I hope to some that've kept up with this post, some of the views expressed by me or others have been enlightening.</p><p></p><p>Again, not really sure why you still seem irked since you play a narrative style game which is, at the root of it, all I am advocating.</p><p></p><p> </p><p></p><p>That's right Captain. I guess despite my best efforts to lay out my point clearly, I am still not gettting across. All the playing styles you touch on above are narrative styles that involve playing a role and therefore, in my book, kosher and great and completely in the spirit of an RPG. I have zilch argument with any of them. What I wrote as an example of a narrative style in my first post was something I came up with right then and there so I could have something more concrete when talking about narrative play. Should I have used a noncombat example? Or maybe a scene using skills instead of fighting? It was just an example and I am not saying its the only narrative style or even a good example of narrative style, very simply its just a example of <strong>a</strong> narrative style. One among many and I am all for ANY of those.</p></blockquote><p></p>
[QUOTE="Dremmen, post: 2780714, member: 30977"] Thank you much. I'll admit, I was venting a bit there at the very first. I was genuinely frustrated with players that do the "I attack" "what's the AC" "x dmg", etc, and think that is the end all be all of an RPG. That extra verbage and descriptions delay more combats or slow the game down. That don't take the time to ask things like who is my character? where did he come from? what does he do when not fighting? what does he fight for? does he have a family? does he want to start one? why do I care whether this character lives or dies in the game? And while to some players these questions hold no intrinsic value to the game, to me they are the crux of the thing. And hence, why I got frustrated. I still believe what I put down on the first post but realize it could have been said differently. And part of that has to do with some very solid points made on the thread by some very insightful people as well as reading some of the articles referenced. And this was, after all, part of my intent - to try to get an idea of how others felt about it and get some discussion going with other folks that indulge in the hobby. That's right Mark. And other than by stating over and over and over again that this is just my opinion I don't know any other way of letting folks know that I certainly don't expect them to change their own views on the subject. I stated how I felt. And to noone's surprise, other folks have different thoughts on it which I am grateful they shared with me. If they feel threatened by my disagreement with their own view of things I am sorry but I certainly have no wish to interject my thoughts on to them. Then again, I know I've learned alot through everyone's comments and I hope to some that've kept up with this post, some of the views expressed by me or others have been enlightening. Again, not really sure why you still seem irked since you play a narrative style game which is, at the root of it, all I am advocating. That's right Captain. I guess despite my best efforts to lay out my point clearly, I am still not gettting across. All the playing styles you touch on above are narrative styles that involve playing a role and therefore, in my book, kosher and great and completely in the spirit of an RPG. I have zilch argument with any of them. What I wrote as an example of a narrative style in my first post was something I came up with right then and there so I could have something more concrete when talking about narrative play. Should I have used a noncombat example? Or maybe a scene using skills instead of fighting? It was just an example and I am not saying its the only narrative style or even a good example of narrative style, very simply its just a example of [B]a[/B] narrative style. One among many and I am all for ANY of those. [/QUOTE]
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