Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Semi-Rant: Maturity and dumbing down a game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Belen" data-source="post: 2781795" data-attributes="member: 1405"><p>I used to hold the same ideals as Dremmen. I thought that it was a more mature form of the game to immerse yourself into the character and setting. Alas, I was never able to fully achieve this state. I think that a narrative style is a very worthy form of playing the game. However, as my gaming philosophy matured over time, and the amount of time I had to appreciate the game lessoned, I came to value other qualities in the game.</p><p></p><p>A narrative style is just an awesome amount of work on both the players and DM. It requires a good amount of time and dedication to the game. Some, like me, would love to have the time to develop the game to this level. In fact, every time Shark posts about his game, I feel like a crap DM. However, I think most people try to find a happy medium in gaming. They like their roleplay, but keep it separate from the combat crunch, if this makes sense.</p><p></p><p>I do agree that 3.5 makes the combat crunch more central though and it makes it more difficult to narrate for all parties. It may make it near impossible because you almost have to sacrifice narration in order to keep up with all the various tactics and bonus' that fly about the game during combat. It has even make RP crunchy in that it calls for rolls that tend to break the flow of the game. The only way for a narrator to work well in this area is to ignore the rolls and add a bit of fiat, or roll for the players, which adds yet more work to the DM.</p><p></p><p>Let me know if I make any sense guys?</p><p></p><p>For the record, here is what I value in a "mature" gamer these days:</p><p></p><p>1.) Shows up on time and ready to play.</p><p>2.) Interacts with the rest of the players and the setting.</p><p>3.) Has in-game goals and desires.</p><p>4.) Treats players and DM with respect.</p><p>5.) Gives honest opinion about the direction of the game.</p></blockquote><p></p>
[QUOTE="Belen, post: 2781795, member: 1405"] I used to hold the same ideals as Dremmen. I thought that it was a more mature form of the game to immerse yourself into the character and setting. Alas, I was never able to fully achieve this state. I think that a narrative style is a very worthy form of playing the game. However, as my gaming philosophy matured over time, and the amount of time I had to appreciate the game lessoned, I came to value other qualities in the game. A narrative style is just an awesome amount of work on both the players and DM. It requires a good amount of time and dedication to the game. Some, like me, would love to have the time to develop the game to this level. In fact, every time Shark posts about his game, I feel like a crap DM. However, I think most people try to find a happy medium in gaming. They like their roleplay, but keep it separate from the combat crunch, if this makes sense. I do agree that 3.5 makes the combat crunch more central though and it makes it more difficult to narrate for all parties. It may make it near impossible because you almost have to sacrifice narration in order to keep up with all the various tactics and bonus' that fly about the game during combat. It has even make RP crunchy in that it calls for rolls that tend to break the flow of the game. The only way for a narrator to work well in this area is to ignore the rolls and add a bit of fiat, or roll for the players, which adds yet more work to the DM. Let me know if I make any sense guys? For the record, here is what I value in a "mature" gamer these days: 1.) Shows up on time and ready to play. 2.) Interacts with the rest of the players and the setting. 3.) Has in-game goals and desires. 4.) Treats players and DM with respect. 5.) Gives honest opinion about the direction of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Semi-Rant: Maturity and dumbing down a game
Top