Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Semi-sensible thousand-year plans?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jian" data-source="post: 9606615" data-attributes="member: 78087"><p>Yes, passive compound interest has sadly only been around for about a century or so and can’t be guaranteed to last a millennium in any given version of society.</p><p></p><p>Basically, if you can expect to live several thousand years or hand down plans over that sort of time frame, it’s not much use for planning unless you also have some way of reliably predicting the future. For instance, if a modern person is thrown five thousand years into our past and gifted with functional immortality, then depending on their talents and knowledge of history they may be able to ride or manipulate historical events to their benefit. But they can also expect to endure millennia of starvation, disease, and other deprivations while waiting for the next cool historical event to come along, assuming they haven’t changed history by just being them.</p><p></p><p>As for actual ideas - I’m reminded of one of my favourite sci-fi authors, Kage Baker, who sadly died 15 years ago. Her main work was the <a href="https://en.wikipedia.org/wiki/In_the_Garden_of_Iden" target="_blank">Company</a> novels, which start with the premise that in the next few centuries, somebody (Zeus Inc, AKA the Company) work out two technologies - functional immortality and time travel. However, the former involves some very painful cyborg surgery and gene therapies and can only be done in children; the latter is extremely limited and cannot change history. The Company therefore monetises these discoveries by travelling back in time, choosing children who would have died in various disasters, and turning them into immortal indoctrinated employees whose main purpose is to preserve lost artworks until the present day for sale to collectors.</p><p></p><p>(The plot, of course, comes from the fact that this is a clever use of two limited technologies and can be very lucrative but is an incredibly terrible idea in that it creates an army of disaffected immortal cyborgs who think that after several millennia of working for the Company and enduring any number of traumas, they should get some slice of the pie when they reach the 24th century.)</p></blockquote><p></p>
[QUOTE="jian, post: 9606615, member: 78087"] Yes, passive compound interest has sadly only been around for about a century or so and can’t be guaranteed to last a millennium in any given version of society. Basically, if you can expect to live several thousand years or hand down plans over that sort of time frame, it’s not much use for planning unless you also have some way of reliably predicting the future. For instance, if a modern person is thrown five thousand years into our past and gifted with functional immortality, then depending on their talents and knowledge of history they may be able to ride or manipulate historical events to their benefit. But they can also expect to endure millennia of starvation, disease, and other deprivations while waiting for the next cool historical event to come along, assuming they haven’t changed history by just being them. As for actual ideas - I’m reminded of one of my favourite sci-fi authors, Kage Baker, who sadly died 15 years ago. Her main work was the [URL='https://en.wikipedia.org/wiki/In_the_Garden_of_Iden']Company[/URL] novels, which start with the premise that in the next few centuries, somebody (Zeus Inc, AKA the Company) work out two technologies - functional immortality and time travel. However, the former involves some very painful cyborg surgery and gene therapies and can only be done in children; the latter is extremely limited and cannot change history. The Company therefore monetises these discoveries by travelling back in time, choosing children who would have died in various disasters, and turning them into immortal indoctrinated employees whose main purpose is to preserve lost artworks until the present day for sale to collectors. (The plot, of course, comes from the fact that this is a clever use of two limited technologies and can be very lucrative but is an incredibly terrible idea in that it creates an army of disaffected immortal cyborgs who think that after several millennia of working for the Company and enduring any number of traumas, they should get some slice of the pie when they reach the 24th century.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Semi-sensible thousand-year plans?
Top