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Semi-sensible thousand-year plans?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9610138" data-attributes="member: 18"><p>I think a lot of thousand year projects don't inherently make sense or not make sense, rather it's about the context.</p><p></p><p>Like, a thousand year project that makes sense in a world that's effectively in a permanent or many thousands of years long neolithic or bronze age (or even iron age, as is the case in some settings) is going to look very different from a thousand year project in a rapidly changing renaissance-esque world where technological advance is a real thing.</p><p></p><p>If the setting is more or less permanently stuck in say, the Iron Age (c.f. Conan etc.), a thousand year plan might simply be to slowly mine out a network of tunnels, or just one big tunnel, to allow your undead hordes to completely bypass the Wall of Doom or whatever. But if technology is actually moving, that'll likely be a joke by the time you're done, because your sword-armed undead will be running into cannon and muskets, if not tanks and assault rifles.*</p><p></p><p>Equally though you can flip that if you have some foresight, like maybe your magic crystal ball tells you that X resource is going to be incredibly valuable in 1000 years, so you can spend that thousand years going around and buying up the resource as much as possible in time for it to become actually worth something - just make sure you are in a good negotiating position, not where the most sensible thing to do is just attack you.</p><p></p><p>* = I have seen this in fiction, albeit badly handled - Malazan attempts it, but it's so inconsistent as to just be a mess. They have terrifying beings from 100k years ago who are still terrifying, but later introduce other ones who are (intentionally) just a bad joke now, and there's consistency or predictability to it, so whilst it's obvious that this is supposed to be very funny (and presumably is to whoever wrote it), it just reads like they wasted a lot of space on it and "subverted expectations" only in the dumbest way possible (in that they set those expectations - this would be like if in a serious Star Trek show - i.e. not Lower Decks - the Romulans attacked but they were all dumb klutzes engaging in Three Stooges-style tomfoolery - technically "subverting expectations", but in a way that's not clever or even really funny).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9610138, member: 18"] I think a lot of thousand year projects don't inherently make sense or not make sense, rather it's about the context. Like, a thousand year project that makes sense in a world that's effectively in a permanent or many thousands of years long neolithic or bronze age (or even iron age, as is the case in some settings) is going to look very different from a thousand year project in a rapidly changing renaissance-esque world where technological advance is a real thing. If the setting is more or less permanently stuck in say, the Iron Age (c.f. Conan etc.), a thousand year plan might simply be to slowly mine out a network of tunnels, or just one big tunnel, to allow your undead hordes to completely bypass the Wall of Doom or whatever. But if technology is actually moving, that'll likely be a joke by the time you're done, because your sword-armed undead will be running into cannon and muskets, if not tanks and assault rifles.* Equally though you can flip that if you have some foresight, like maybe your magic crystal ball tells you that X resource is going to be incredibly valuable in 1000 years, so you can spend that thousand years going around and buying up the resource as much as possible in time for it to become actually worth something - just make sure you are in a good negotiating position, not where the most sensible thing to do is just attack you. * = I have seen this in fiction, albeit badly handled - Malazan attempts it, but it's so inconsistent as to just be a mess. They have terrifying beings from 100k years ago who are still terrifying, but later introduce other ones who are (intentionally) just a bad joke now, and there's consistency or predictability to it, so whilst it's obvious that this is supposed to be very funny (and presumably is to whoever wrote it), it just reads like they wasted a lot of space on it and "subverted expectations" only in the dumbest way possible (in that they set those expectations - this would be like if in a serious Star Trek show - i.e. not Lower Decks - the Romulans attacked but they were all dumb klutzes engaging in Three Stooges-style tomfoolery - technically "subverting expectations", but in a way that's not clever or even really funny). [/QUOTE]
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