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General Tabletop Discussion
*Dungeons & Dragons
Semi-Spontaneous Casting: What would it take to balance it?
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<blockquote data-quote="Shaele" data-source="post: 86167" data-attributes="member: 3071"><p><strong>Been there...</strong></p><p></p><p>I adopted a house rule identical to this a year ago, with great success.</p><p></p><p>In our campaign, wizards prepare and cast spells as you describe. They also gain bonus feats, but can't spontaneously metamagic. In other words, if your wizards wants to use an Extended Rope Trick, he needs to prepare it ahead of time (at 3rd level). We adjusted the preparation rules to allow a wizard to drop/replace any spell in 15 minutes per spell level, which allows for some flexibility (and keeps spellbooks close to hand).</p><p></p><p>We kept sorcerers as listed, but gave them bonus metamagic feats (Eschew components as a bonus at first - so that they can cast without components as a full-round action, plus bonus feats at 5th, 10th etc). Sorcerers are the only spellcasters who can metamagic spells "on the fly". The bonus feats compensate slightly for the wizard's gain in flexibility, and the extra feats makes them extremely adaptable.</p><p></p><p>How does it work? Really well. We've had 3 arcane casters: one wizard with item creation feats, one with metamagic feats, and one sorcerer. All three are viable, and I like that we kept wizard bonus feats - it let one wizard focus on the "item creation, tinkerer" arcanist, while the other is a sorcerer-wanna-be. </p><p></p><p>I'd suggest that you consider the impact on the campaign of getting rid of a sorcerer AND stifling the wizard's feats: you'll end up with wizards who have difficulty creating items. Fine if you're ready for it, but it has serious implacations, esp. with the 3E reliance on magical equipment.</p><p></p><p>[edit to add this] One final thought on balance issues, which is closer to your original question. The only thing that we introduced to reduce a wizard's power was to limit the availability of spells in the campaign. Wizards don't need to carry spell books around with them (using these rules), so it's pretty rare for a PC wizard to defeat a spellcasting opponent and find spellbooks anywhere close. </p><p></p><p>--shaele</p></blockquote><p></p>
[QUOTE="Shaele, post: 86167, member: 3071"] [b]Been there...[/b] I adopted a house rule identical to this a year ago, with great success. In our campaign, wizards prepare and cast spells as you describe. They also gain bonus feats, but can't spontaneously metamagic. In other words, if your wizards wants to use an Extended Rope Trick, he needs to prepare it ahead of time (at 3rd level). We adjusted the preparation rules to allow a wizard to drop/replace any spell in 15 minutes per spell level, which allows for some flexibility (and keeps spellbooks close to hand). We kept sorcerers as listed, but gave them bonus metamagic feats (Eschew components as a bonus at first - so that they can cast without components as a full-round action, plus bonus feats at 5th, 10th etc). Sorcerers are the only spellcasters who can metamagic spells "on the fly". The bonus feats compensate slightly for the wizard's gain in flexibility, and the extra feats makes them extremely adaptable. How does it work? Really well. We've had 3 arcane casters: one wizard with item creation feats, one with metamagic feats, and one sorcerer. All three are viable, and I like that we kept wizard bonus feats - it let one wizard focus on the "item creation, tinkerer" arcanist, while the other is a sorcerer-wanna-be. I'd suggest that you consider the impact on the campaign of getting rid of a sorcerer AND stifling the wizard's feats: you'll end up with wizards who have difficulty creating items. Fine if you're ready for it, but it has serious implacations, esp. with the 3E reliance on magical equipment. [edit to add this] One final thought on balance issues, which is closer to your original question. The only thing that we introduced to reduce a wizard's power was to limit the availability of spells in the campaign. Wizards don't need to carry spell books around with them (using these rules), so it's pretty rare for a PC wizard to defeat a spellcasting opponent and find spellbooks anywhere close. --shaele [/QUOTE]
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Semi-Spontaneous Casting: What would it take to balance it?
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