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Seminar Transcript - Charting the Course: An Edition for all Editions
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<blockquote data-quote="Kurtomatic" data-source="post: 5794819" data-attributes="member: 85486"><p><strong>D&D Next is a Stack</strong></p><p></p><p>In today's seminar, they talked about the core rules <em>lexicon</em>, and the idea that the optional modules would have <em>seeds</em> in the core. This part of the seminar isn't getting the bandwidth that splashier bits like the playtest snippets are getting, but let's have some fun with it.</p><p></p><p>This description suggests a model where the "core" is really a vocabulary of terms and relationships. The core also includes some basic rules which provides the process for using that vocabulary in play (an implementation). Optional modules hook into the core by assigning or changing these underlying rules without modifying the seeded lexicon or its defined relationships (i.e., <a href="http://en.wikipedia.org/wiki/Design_by_contract" target="_blank">design by contract</a>).</p><p></p><p>The lexicon is a game platform with an included "core" vanilla runtime. The various rules modules are an implementation package library contracted to that platform. These modules can be swapped out and layered as desired to meet varying output requirements. New modules can be added by the players themselves or third parties.</p><p></p><p>D&D Next is a <a href="http://en.wikipedia.org/wiki/Solution_stack" target="_blank">stack</a>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Kurtomatic, post: 5794819, member: 85486"] [b]D&D Next is a Stack[/b] In today's seminar, they talked about the core rules [I]lexicon[/I], and the idea that the optional modules would have [I]seeds[/I] in the core. This part of the seminar isn't getting the bandwidth that splashier bits like the playtest snippets are getting, but let's have some fun with it. This description suggests a model where the "core" is really a vocabulary of terms and relationships. The core also includes some basic rules which provides the process for using that vocabulary in play (an implementation). Optional modules hook into the core by assigning or changing these underlying rules without modifying the seeded lexicon or its defined relationships (i.e., [URL="http://en.wikipedia.org/wiki/Design_by_contract"]design by contract[/URL]). The lexicon is a game platform with an included "core" vanilla runtime. The various rules modules are an implementation package library contracted to that platform. These modules can be swapped out and layered as desired to meet varying output requirements. New modules can be added by the players themselves or third parties. D&D Next is a [URL="http://en.wikipedia.org/wiki/Solution_stack"]stack[/URL]. :cool: [/QUOTE]
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