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Seminar Transcript - Class Design: From Assassins to Wizards
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<blockquote data-quote="Jeff Carlsen" data-source="post: 5796249" data-attributes="member: 61749"><p>Encounter powers always seems a little mechanically off for me, particularly for the non-casters.</p><p></p><p>For a wizard, the idea that he has to rest for a few minutes and reprepare a simple spell makes sense. There's an internal logic to that.</p><p></p><p>But not for marshal characters. The following has no internal logic:</p><p></p><p>I have three encounter maneuvers. I can use each one time before resting, but I can't use the same one more than once. Apparently, each one makes me tired in a very specific way that doesn't interfere with my ability to do something else.</p><p></p><p>Now, instead, if I had a three points of stamina, and each encounter power used one, but I could perform the same encounter multiple times, that would make more sense.</p><p></p><p>So, it's not that encounter based resources are a problem. They can be done sensibly. It's just that they need to follow an internal logic. The limitations should be based on something in the setting and narrative.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5796249, member: 61749"] Encounter powers always seems a little mechanically off for me, particularly for the non-casters. For a wizard, the idea that he has to rest for a few minutes and reprepare a simple spell makes sense. There's an internal logic to that. But not for marshal characters. The following has no internal logic: I have three encounter maneuvers. I can use each one time before resting, but I can't use the same one more than once. Apparently, each one makes me tired in a very specific way that doesn't interfere with my ability to do something else. Now, instead, if I had a three points of stamina, and each encounter power used one, but I could perform the same encounter multiple times, that would make more sense. So, it's not that encounter based resources are a problem. They can be done sensibly. It's just that they need to follow an internal logic. The limitations should be based on something in the setting and narrative. [/QUOTE]
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Seminar Transcript - Class Design: From Assassins to Wizards
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