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Seminar Transcript - Class Design: From Assassins to Wizards
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<blockquote data-quote="Wormwood" data-source="post: 5796432" data-attributes="member: 928"><p>(4e Warlock)</p><p></p><p>Flavor-wise they are very different---essentially you make a pact with an entity for magical powers and the ability to pronounce curses in their name. When a cursed enemy dies, you absorb part of their soul (which presumably makes its way to your patron).</p><p></p><p>In play, they are very similar to other spell-casters. You cast your at-will/encounter/daily spells just like a wizard or sorcerer, with an eldritch blast being your signature at-will attack. Eldritch is a cool word. And as above, you can lay curses on people. When you attack a cursed target, you do more damage, and when they die you gain the benefit of a minor boon associated with your patron (fey step for FeyPact, temporary hit points for Infernal Pact, etc). </p><p></p><p>Tactically, you get fewer area attacks (fireballs and the like) but more focused, 'screw-you' type spells that annoy DMs.</p><p></p><p>[behind the screen: Warlocks were an early 4e attempt at making an arcane striker. As the game progressed and the striker role got better implementation, they fell behind the pack. The PHB Warlock is almost quaint by today's standards).</p></blockquote><p></p>
[QUOTE="Wormwood, post: 5796432, member: 928"] (4e Warlock) Flavor-wise they are very different---essentially you make a pact with an entity for magical powers and the ability to pronounce curses in their name. When a cursed enemy dies, you absorb part of their soul (which presumably makes its way to your patron). In play, they are very similar to other spell-casters. You cast your at-will/encounter/daily spells just like a wizard or sorcerer, with an eldritch blast being your signature at-will attack. Eldritch is a cool word. And as above, you can lay curses on people. When you attack a cursed target, you do more damage, and when they die you gain the benefit of a minor boon associated with your patron (fey step for FeyPact, temporary hit points for Infernal Pact, etc). Tactically, you get fewer area attacks (fireballs and the like) but more focused, 'screw-you' type spells that annoy DMs. [behind the screen: Warlocks were an early 4e attempt at making an arcane striker. As the game progressed and the striker role got better implementation, they fell behind the pack. The PHB Warlock is almost quaint by today's standards). [/QUOTE]
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Seminar Transcript - Class Design: From Assassins to Wizards
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