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Seminar Transcript - Class Design: From Assassins to Wizards
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<blockquote data-quote="Jeff Carlsen" data-source="post: 5796561" data-attributes="member: 61749"><p>It is more than a little gamist. Probably just rationalization, but I can understand that.</p><p></p><p>Really, it's a matter of presentation. There is a place between simulationist and gamist where mechanics are generally representative. They're pinned to something within the fantasy. I think the biggest problem people have with 4E is that it didn't take that extra step to marry it's mechanics to the fantasy. Honestly, I think the design team intended to, but ran out of time. </p><p></p><p>But I doubt we've seen the end of abilities or resources that require a five minute rest before they can be used again. I just think they'll be used more sparingly and with a more representative description.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5796561, member: 61749"] It is more than a little gamist. Probably just rationalization, but I can understand that. Really, it's a matter of presentation. There is a place between simulationist and gamist where mechanics are generally representative. They're pinned to something within the fantasy. I think the biggest problem people have with 4E is that it didn't take that extra step to marry it's mechanics to the fantasy. Honestly, I think the design team intended to, but ran out of time. But I doubt we've seen the end of abilities or resources that require a five minute rest before they can be used again. I just think they'll be used more sparingly and with a more representative description. [/QUOTE]
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Seminar Transcript - Class Design: From Assassins to Wizards
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