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Seminar Transcript - Class Design: From Assassins to Wizards
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<blockquote data-quote="ppaladin123" data-source="post: 5797144" data-attributes="member: 60923"><p>Hmm, I got the exact opposite impression: that they see the "core" d&d experience as best captured by a 1-3e framework but that they want to incorporate the things they learned worked during their experiment with 4e.</p><p></p><p>I've read the commentary as an admission that 4e was a radical departure from the previous d&d mechanics but that they view it as a fruitful depature...it gave them more insight into what is important and what is not and gave them the chance to experiment with balance and math and mechanics.</p><p></p><p>So I guess we'll see what happens. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ppaladin123, post: 5797144, member: 60923"] Hmm, I got the exact opposite impression: that they see the "core" d&d experience as best captured by a 1-3e framework but that they want to incorporate the things they learned worked during their experiment with 4e. I've read the commentary as an admission that 4e was a radical departure from the previous d&d mechanics but that they view it as a fruitful depature...it gave them more insight into what is important and what is not and gave them the chance to experiment with balance and math and mechanics. So I guess we'll see what happens. :) [/QUOTE]
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Seminar Transcript - Class Design: From Assassins to Wizards
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