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Seminar Transcript - Class Design: From Assassins to Wizards
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<blockquote data-quote="TheGrandNuge" data-source="post: 5797147" data-attributes="member: 84075"><p><strong>warrior abilities</strong></p><p></p><p>Since i love the ideals behind so much of it, I have to bring up the thought of using some sort of Iron Heroes type of Token mechanic for limiting and setting frequency for non-spellcaster abilities. It's a great idea, and much more believable than just generic and arbitrary '/encounter' or '/day' crap. You have to set up your move before you do it. This doesn't have to be used for everything, just anything that would use a 'per x' mechanic.</p><p> </p><p>I know a lot of folks will complain "but that requires bookeeping, I have to keep track of something every round..." </p><p>So what! Gamers are a smart sort, I never understood this constant shift on the part of so many, over years now, toward simplicity for simplicities sake. Simplicity is fine when it makes sense and actually improves something. But that is not always the case. Often it drains all the coolnes and flaver from something instead. </p><p>Who can't keep track of several tally marks or coins for a couple rounds? Seriously.</p></blockquote><p></p>
[QUOTE="TheGrandNuge, post: 5797147, member: 84075"] [b]warrior abilities[/b] Since i love the ideals behind so much of it, I have to bring up the thought of using some sort of Iron Heroes type of Token mechanic for limiting and setting frequency for non-spellcaster abilities. It's a great idea, and much more believable than just generic and arbitrary '/encounter' or '/day' crap. You have to set up your move before you do it. This doesn't have to be used for everything, just anything that would use a 'per x' mechanic. I know a lot of folks will complain "but that requires bookeeping, I have to keep track of something every round..." So what! Gamers are a smart sort, I never understood this constant shift on the part of so many, over years now, toward simplicity for simplicities sake. Simplicity is fine when it makes sense and actually improves something. But that is not always the case. Often it drains all the coolnes and flaver from something instead. Who can't keep track of several tally marks or coins for a couple rounds? Seriously. [/QUOTE]
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Seminar Transcript - Class Design: From Assassins to Wizards
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