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Seminar Transcript - Class Design: From Assassins to Wizards
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<blockquote data-quote="Warunsun" data-source="post: 5797156" data-attributes="member: 6688054"><p>No. While I do respect any fan's enjoyment of BECMI and acknowledge it as a legitimate version of D&D it wasn't actually AD&D. While a lot of old schoolers are interested in this thread a great deal of folks that are newer players don't even know that Basic D&D came out after Advanced and that is was "separate". Heck, until recently I had folks in my own game group that had played BECMI in their youth that didn't realize it was an after-product. BECMI never had a Player's Handbook either.</p><p> </p><p> I am not bashing BECMI so don't think that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I am just acknowledging they had separate systems beyond even edition changes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They were competing products. WotC would be wise to utilize some more of the BECMI rules and they did start in 3rd edition AD&D/D&D.</p><p> </p><p> If they were to support all classes from the start (as I suggested earlier with a Heroic, a Paragon, and a Epic level Player's Handbook they would have some space they could use in the Paragon book for stuff like Castle Warfare rules from BECMI [since the most basic player's rules would be in PH1]).</p><p> </p><p> I am not sure what number of classes that Monte and the gang does choose to support as the "core" ones but honestly while I do enjoy 4th edition for the most part the biggest turn-off period was having to wait an entire 2 years to get all the races and classes. It was the <strong>biggest mistake period</strong> of the entire edition.</p></blockquote><p></p>
[QUOTE="Warunsun, post: 5797156, member: 6688054"] No. While I do respect any fan's enjoyment of BECMI and acknowledge it as a legitimate version of D&D it wasn't actually AD&D. While a lot of old schoolers are interested in this thread a great deal of folks that are newer players don't even know that Basic D&D came out after Advanced and that is was "separate". Heck, until recently I had folks in my own game group that had played BECMI in their youth that didn't realize it was an after-product. BECMI never had a Player's Handbook either. I am not bashing BECMI so don't think that! :) I am just acknowledging they had separate systems beyond even edition changes. :) They were competing products. WotC would be wise to utilize some more of the BECMI rules and they did start in 3rd edition AD&D/D&D. If they were to support all classes from the start (as I suggested earlier with a Heroic, a Paragon, and a Epic level Player's Handbook they would have some space they could use in the Paragon book for stuff like Castle Warfare rules from BECMI [since the most basic player's rules would be in PH1]). I am not sure what number of classes that Monte and the gang does choose to support as the "core" ones but honestly while I do enjoy 4th edition for the most part the biggest turn-off period was having to wait an entire 2 years to get all the races and classes. It was the [B]biggest mistake period[/B] of the entire edition. [/QUOTE]
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Seminar Transcript - Class Design: From Assassins to Wizards
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