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Seminar Transcript - Class Design: From Assassins to Wizards
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<blockquote data-quote="SteveC" data-source="post: 5797395" data-attributes="member: 9053"><p>I hope (and believe!) you're right. We will have to see, I suppose. I like Monte very much, as he did some work for some of my favorite non D&D games (HERO and Rolemaster) but it seems he's pretty much skipped 4E. I think it's interesting that when I hear game designers talking about D&D most of the big names don't seem to know too much about 4E, which is a shame.</p><p></p><p>In the mean time, however, I'm going to be starting the Anti Vancian League (AVL) to show my hopes that we don't step back to the previous era. Okay, that's mostly a joke, but as things continue I may actually do something like that. </p><p></p><p>I have no problem with daily resources, but if you have a class that is pretty much exclusively dailies, you have a real problem in making a hard limit on what an adventuring day can include. It's also a terrible balancing method, since a given encounter can be much easier if daily resources are available, and much harder if they're not. </p><p></p><p>And clerics? Has there ever been any sort of fantasy novel that depicts religious magic with spell slots? Ugh. Too horrible to think about. So let's see what comes out next, maybe an actual example of game play...</p></blockquote><p></p>
[QUOTE="SteveC, post: 5797395, member: 9053"] I hope (and believe!) you're right. We will have to see, I suppose. I like Monte very much, as he did some work for some of my favorite non D&D games (HERO and Rolemaster) but it seems he's pretty much skipped 4E. I think it's interesting that when I hear game designers talking about D&D most of the big names don't seem to know too much about 4E, which is a shame. In the mean time, however, I'm going to be starting the Anti Vancian League (AVL) to show my hopes that we don't step back to the previous era. Okay, that's mostly a joke, but as things continue I may actually do something like that. I have no problem with daily resources, but if you have a class that is pretty much exclusively dailies, you have a real problem in making a hard limit on what an adventuring day can include. It's also a terrible balancing method, since a given encounter can be much easier if daily resources are available, and much harder if they're not. And clerics? Has there ever been any sort of fantasy novel that depicts religious magic with spell slots? Ugh. Too horrible to think about. So let's see what comes out next, maybe an actual example of game play... [/QUOTE]
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Seminar Transcript - Class Design: From Assassins to Wizards
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