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Seminar Transcript - Class Design: From Assassins to Wizards
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<blockquote data-quote="Blackwarder" data-source="post: 5797605" data-attributes="member: 6688285"><p>The wizard will have magical feats that among other things will allow you to pick some at will spells, I don't think that D&D will ever go back to the days of crossbow mages...</p><p></p><p>Honestly, I don't have that big of a problem with vanician magic, I only hated it because in 3ed the system was broken and made the spell casters extremely powerfull in high levels and more importantly huge time grabbers, I really didn't mind them in 2ed because back them you had to protect the wizard so he could cast his spell, it was a team effort and (at least in our games) the monsters were usually smart enough to try and disrupt the casters as often as they could, also the fact that the casters needed more xp to level up also added to the feeling that the rest of the party is not in the wizard shadow all the time.</p><p></p><p>I love 4e, I really do but looking back it seems that most of my great D&D memories are from earlier editions, mainly 2ed and early 3ed (I ran a campaign with only the core rule books in Cormyr from levels 1-6) and even though I played longer 4e campaigns, when I look back on them there aren't any really great moments, for my group the way 4e was presented gutted to cool factor from the game, no matter how much I hinted and gave small nudges in a certain direction, non if my players though once to try to do somthing that wasn't written on his attack powers and in this I think layes 4e greatest failure.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5797605, member: 6688285"] The wizard will have magical feats that among other things will allow you to pick some at will spells, I don't think that D&D will ever go back to the days of crossbow mages... Honestly, I don't have that big of a problem with vanician magic, I only hated it because in 3ed the system was broken and made the spell casters extremely powerfull in high levels and more importantly huge time grabbers, I really didn't mind them in 2ed because back them you had to protect the wizard so he could cast his spell, it was a team effort and (at least in our games) the monsters were usually smart enough to try and disrupt the casters as often as they could, also the fact that the casters needed more xp to level up also added to the feeling that the rest of the party is not in the wizard shadow all the time. I love 4e, I really do but looking back it seems that most of my great D&D memories are from earlier editions, mainly 2ed and early 3ed (I ran a campaign with only the core rule books in Cormyr from levels 1-6) and even though I played longer 4e campaigns, when I look back on them there aren't any really great moments, for my group the way 4e was presented gutted to cool factor from the game, no matter how much I hinted and gave small nudges in a certain direction, non if my players though once to try to do somthing that wasn't written on his attack powers and in this I think layes 4e greatest failure. Warder [/QUOTE]
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Seminar Transcript - Class Design: From Assassins to Wizards
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