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Seminar Transcript - Class Design: From Assassins to Wizards
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<blockquote data-quote="Primal" data-source="post: 5797676" data-attributes="member: 30678"><p>Although I'm a 3E/PF guy, I'm actually tempted to join your AVL; I may not like everything about 4E and AEDU style classes, yet I still think 4E powers and explicit power/monster format with keywords is superior to how Vancian spellcasting works. Or, even better, maybe each group (martial, arcane, divine, primal) had "power points" (adrenaline/zeal/spell/whatever pts.) that they would spend the same way 4E monks augment their powers? And maybe you could only spend a limited amount each round to prevent going "nova"? Regardless of this, I think using 3E as the framework for the 5E core mechanics would be a mistake, even if at-will powers were obtainable as 3E-style "reserve feats" (and wouldn't this be a kind of feat tax anyway?). As I said before, I'm kind of tired of arguing about the use of Cleave to "auto-defeat" Mirror Image, or Guardsman Bob auto-succeeding on his Perception check vs. your Stealth because he's looking at your direction and the rules might (or might not) imply that this makes you always visible. </p><p></p><p>And, how about multiclassing? Why not use 4E themes or PF archetypes, because IMO both work better than multiclassing in 3E. In 3E you quite often end up with either a weird and highly-optimized "Frankenstein monster", or a guy that's great to roleplay but doesn't have anything useful to do in combat (my STR 14 halfling paladin/cleric/divine templar being a great example of the latter; he had +15 in every save by 7th level, but his DPR was on average something like 7-10 pts. or so -- in a combat-focused campaign!).</p><p></p><p>I'm also worried about Monte mentioning how good/clever play should be rewarded. I, for one, am tired of guessing at which spells my wizard or cleric should memorize; will there be magical traps or hazards or doors on which I need to use Dispel Magic or Knock? How about a medusa or basilisk? Stone to Flesh or Disintegrate, or something else? Sometimes there is a way around such a problem/hazard, but often there isn't; and it's frustrating to stop to rest for a day because I memorized "wrong" spells. I hope this won't be the case in 5E, and I remain optimistic, but I'd rather they used 4E or PF as the basis, and not 3E.</p></blockquote><p></p>
[QUOTE="Primal, post: 5797676, member: 30678"] Although I'm a 3E/PF guy, I'm actually tempted to join your AVL; I may not like everything about 4E and AEDU style classes, yet I still think 4E powers and explicit power/monster format with keywords is superior to how Vancian spellcasting works. Or, even better, maybe each group (martial, arcane, divine, primal) had "power points" (adrenaline/zeal/spell/whatever pts.) that they would spend the same way 4E monks augment their powers? And maybe you could only spend a limited amount each round to prevent going "nova"? Regardless of this, I think using 3E as the framework for the 5E core mechanics would be a mistake, even if at-will powers were obtainable as 3E-style "reserve feats" (and wouldn't this be a kind of feat tax anyway?). As I said before, I'm kind of tired of arguing about the use of Cleave to "auto-defeat" Mirror Image, or Guardsman Bob auto-succeeding on his Perception check vs. your Stealth because he's looking at your direction and the rules might (or might not) imply that this makes you always visible. And, how about multiclassing? Why not use 4E themes or PF archetypes, because IMO both work better than multiclassing in 3E. In 3E you quite often end up with either a weird and highly-optimized "Frankenstein monster", or a guy that's great to roleplay but doesn't have anything useful to do in combat (my STR 14 halfling paladin/cleric/divine templar being a great example of the latter; he had +15 in every save by 7th level, but his DPR was on average something like 7-10 pts. or so -- in a combat-focused campaign!). I'm also worried about Monte mentioning how good/clever play should be rewarded. I, for one, am tired of guessing at which spells my wizard or cleric should memorize; will there be magical traps or hazards or doors on which I need to use Dispel Magic or Knock? How about a medusa or basilisk? Stone to Flesh or Disintegrate, or something else? Sometimes there is a way around such a problem/hazard, but often there isn't; and it's frustrating to stop to rest for a day because I memorized "wrong" spells. I hope this won't be the case in 5E, and I remain optimistic, but I'd rather they used 4E or PF as the basis, and not 3E. [/QUOTE]
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Seminar Transcript - Class Design: From Assassins to Wizards
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