Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Seminar Transcript - Class Design: From Assassins to Wizards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zustiur" data-source="post: 5798080" data-attributes="member: 1544"><p>Exactly. This statement is very true in my opinion:</p><p></p><p>That's not to say that 5E can't include powerpoints and other spell mechanics as well. Possibly tied to different classes. When 3E was coming out, that was my understanding of the situation - Wizards were vancian, and sorcerers used spell points. It turned out I was wrong about the direction 3E was taking, but there's nothing stopping them from using that idea now. But as Monte said; if we're talking about D&D and core classes, Vancian magic is the way to go.</p><p></p><p>On a separate point, I love the idea of having many classes available in PH1, but having it only handle levels 1-10.</p><p>Given how long it can take to get there, and my personal preferences regarding D&D campaigns, it is entirely likely that I'll never play in an epic campaign. Whereas, it is equally likely that I'd like to play some odd-ball class like a warlock. I agree with those who complain about the 1-2 year wait for 'core' classes to be released in 4E.</p><p></p><p>I really like the points raised in this seminar. Coupled with some of the community suggestions in this thread, I see no problem with having lots of core classes in PH1, going from level 1-10. By moving magic items back to the DMG and cutting out 10-20 levels of spells, it should be very easy to fit that many classes in one book.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5798080, member: 1544"] Exactly. This statement is very true in my opinion: That's not to say that 5E can't include powerpoints and other spell mechanics as well. Possibly tied to different classes. When 3E was coming out, that was my understanding of the situation - Wizards were vancian, and sorcerers used spell points. It turned out I was wrong about the direction 3E was taking, but there's nothing stopping them from using that idea now. But as Monte said; if we're talking about D&D and core classes, Vancian magic is the way to go. On a separate point, I love the idea of having many classes available in PH1, but having it only handle levels 1-10. Given how long it can take to get there, and my personal preferences regarding D&D campaigns, it is entirely likely that I'll never play in an epic campaign. Whereas, it is equally likely that I'd like to play some odd-ball class like a warlock. I agree with those who complain about the 1-2 year wait for 'core' classes to be released in 4E. I really like the points raised in this seminar. Coupled with some of the community suggestions in this thread, I see no problem with having lots of core classes in PH1, going from level 1-10. By moving magic items back to the DMG and cutting out 10-20 levels of spells, it should be very easy to fit that many classes in one book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Seminar Transcript - Class Design: From Assassins to Wizards
Top