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Seminar Transcript - Reimagining Skills and Ability Scores
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<blockquote data-quote="I'm A Banana" data-source="post: 5798763" data-attributes="member: 2067"><p>I'm a little wary about the "skills are just situational bonuses" thing. There's a possibility of things like (exaggerating for effect) "+2 to Intelligence at night, under a gibbuous moon, when wearing purple, but not in front of someone to whom you are indebted, and only while the King of Gerunthy still reigns from the Throne of Skulls."</p><p></p><p>Too narrow and weird, right? And what if a bonus-seeking player munchkins the situation to max out their fiddly little bonuses? Or if they seek bonuses that hit a certain situation, or ability score?</p><p></p><p>This is probably a solvable problem, but it is something to watch out for. It would be really easy under this system to grant bonuses that are too fiddly, or too broad, or easily exploitable. The burden on the DM to keep these in line would be pretty great.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5798763, member: 2067"] I'm a little wary about the "skills are just situational bonuses" thing. There's a possibility of things like (exaggerating for effect) "+2 to Intelligence at night, under a gibbuous moon, when wearing purple, but not in front of someone to whom you are indebted, and only while the King of Gerunthy still reigns from the Throne of Skulls." Too narrow and weird, right? And what if a bonus-seeking player munchkins the situation to max out their fiddly little bonuses? Or if they seek bonuses that hit a certain situation, or ability score? This is probably a solvable problem, but it is something to watch out for. It would be really easy under this system to grant bonuses that are too fiddly, or too broad, or easily exploitable. The burden on the DM to keep these in line would be pretty great. [/QUOTE]
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Seminar Transcript - Reimagining Skills and Ability Scores
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