Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Seminar Transcript - Reimagining Skills and Ability Scores
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Windjammer" data-source="post: 5798881" data-attributes="member: 60075"><p>Wanting saving rolls back is certainly a step in the right direction.</p><p></p><p>Making them static target numbers in 4E (apart from that other 'roll above 10' mechanic which was, misleadingly, called 'saving roll') took away something relatively 'iconic' in the game.</p><p></p><p>Still, like many, many, many other things I found lacking in 4E, little experience with the game makes it dead-easy to port it back into the game. In our games, I use Fort/Reflex/Will save rolls all the time - you simply detract 10 from the PC's saves and you got their modifier on their die roll. So in combat we use the static saves (speeds up play), but for outside-combat stuff we use the 3.x-type saving rolls. </p><p></p><p>It's surprising how a minute change like that brings back something we loved a lot in 3.x. Accumulate these differences, and 4E quickly gets closer to something that 'feels' like the D&D game you played before (since 2000 at least). </p><p></p><p>I'm really curious about the playtest document, because I want to see a change in the design where I don't go 'oh, I don't need an <em>edition change </em>for that - I can port it into my 4e games already, thank you'.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5798881, member: 60075"] Wanting saving rolls back is certainly a step in the right direction. Making them static target numbers in 4E (apart from that other 'roll above 10' mechanic which was, misleadingly, called 'saving roll') took away something relatively 'iconic' in the game. Still, like many, many, many other things I found lacking in 4E, little experience with the game makes it dead-easy to port it back into the game. In our games, I use Fort/Reflex/Will save rolls all the time - you simply detract 10 from the PC's saves and you got their modifier on their die roll. So in combat we use the static saves (speeds up play), but for outside-combat stuff we use the 3.x-type saving rolls. It's surprising how a minute change like that brings back something we loved a lot in 3.x. Accumulate these differences, and 4E quickly gets closer to something that 'feels' like the D&D game you played before (since 2000 at least). I'm really curious about the playtest document, because I want to see a change in the design where I don't go 'oh, I don't need an [I]edition change [/I]for that - I can port it into my 4e games already, thank you'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Seminar Transcript - Reimagining Skills and Ability Scores
Top