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Seminar Transcript - Reimagining Skills and Ability Scores
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<blockquote data-quote="Lanefan" data-source="post: 5799069" data-attributes="member: 29398"><p>Who cares if it's lazy design, as long as it's effective?</p><p></p><p>In fact, effective design that takes minimal-to-no effort is the best kind! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Pathfunder? Does that mean it's making too much money? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for the rest of the transcript:</p><p></p><p>- Two big thumbs up for rolling for abilities!</p><p></p><p>- Those who are worried about people over-focusing on ability scores might want to tone down the worry until we know what ability scores are going to give what bonuses. If the bonus curve is flattened out it won't matter nearly as much: for example, in 3e the 3-18 curve held a -4 to +4 bonus range; and stats could very easily go outside that range in both directions. But if in 5e the same 3-18 bonuses only go from -2 to +2 and it becomes much harder for stats to get outside 3-18 (which is what it's beginning to sound like) then who cares?</p><p></p><p>- I'm not at all excited to see feats staying around - all they seem to do is add two unnecessary things: complication, and power bloat. A feat each level is fine if there's only 10 or 12 widely-spaced levels to the game, but if it goes 1-30 I for one don't want to have to remember all those bloody feats I have at 27th! (I found when playing mid-level warrior-types in 3e I either -A- constantly forgot what feats I had, or -B- spent too much time referring to my character sheet and thus losing focus on what was actually going on in the game)</p><p></p><p>- Two thumbs way up if 2e ability checks are to replace (most if not all) skills. Much simpler! </p><p></p><p>- Charisma representing courage makes sense if courage is looked at as an offshoot of willpower, which the game by definition seems to want Charisma to reflect. I don't agree with it, but I can see their line of logic. Personally, as courage can be sort-of reflected in a way by every stat except Str and Dex, I think I'd prefer to see fear saves/checks based on a best-of, or worst-of, or average-of the other 4 stats. (nice side effects: instant difficulty scaling, also instant variations on types of fear)</p><p></p><p>Lan-"testing the floor with a 10-feat pole"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5799069, member: 29398"] Who cares if it's lazy design, as long as it's effective? In fact, effective design that takes minimal-to-no effort is the best kind! :) Pathfunder? Does that mean it's making too much money? ;) As for the rest of the transcript: - Two big thumbs up for rolling for abilities! - Those who are worried about people over-focusing on ability scores might want to tone down the worry until we know what ability scores are going to give what bonuses. If the bonus curve is flattened out it won't matter nearly as much: for example, in 3e the 3-18 curve held a -4 to +4 bonus range; and stats could very easily go outside that range in both directions. But if in 5e the same 3-18 bonuses only go from -2 to +2 and it becomes much harder for stats to get outside 3-18 (which is what it's beginning to sound like) then who cares? - I'm not at all excited to see feats staying around - all they seem to do is add two unnecessary things: complication, and power bloat. A feat each level is fine if there's only 10 or 12 widely-spaced levels to the game, but if it goes 1-30 I for one don't want to have to remember all those bloody feats I have at 27th! (I found when playing mid-level warrior-types in 3e I either -A- constantly forgot what feats I had, or -B- spent too much time referring to my character sheet and thus losing focus on what was actually going on in the game) - Two thumbs way up if 2e ability checks are to replace (most if not all) skills. Much simpler! - Charisma representing courage makes sense if courage is looked at as an offshoot of willpower, which the game by definition seems to want Charisma to reflect. I don't agree with it, but I can see their line of logic. Personally, as courage can be sort-of reflected in a way by every stat except Str and Dex, I think I'd prefer to see fear saves/checks based on a best-of, or worst-of, or average-of the other 4 stats. (nice side effects: instant difficulty scaling, also instant variations on types of fear) Lan-"testing the floor with a 10-feat pole"-efan [/QUOTE]
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Seminar Transcript - Reimagining Skills and Ability Scores
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