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Seminar Transcript - Reimagining Skills and Ability Scores
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<blockquote data-quote="Warunsun" data-source="post: 5799123" data-attributes="member: 6688054"><p>Happy to see the return on the electrum piece. I have used it in all of my Greyhawk games regardless of it's absence in some editions. I also used it in a Forgotten Realms campaign in 3E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> While the traditions of the missing planes from the Great Wheel are important to me and the classic setup was very special to D&D I have to admit that the new setup for the Astral Sea a.k.a. The Astral Plane in <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/251260000" target="_blank">The Plane Above: Secrets of the Astral Sea</a> is amazing. That book is worthy of reading by a Dungeon Master of any AD&D edition. It has a lot of informational bits on locations and ideas instead of numbers. There are mechanical numbers too but not as much as your average 4E book. I really like the description and feel of the Astral Plane in 4E. It is really strong. If you haven't read it let me summarize that they have married the best aspects of Spelljammer from 2E and Planescape to create a wonderful way to get around on the plane. So much more interesting than the stereo instructions given by the 1st edition Manual of the Planes about a grey endless void. They also jettisoned all the stupid crap from Spelljammer so while you sail the Astral sea on boats you don't worry about crystal spheres, phlogiston, or outer space.</p><p> </p><p> Another thing missing from 4E planes is lackluster support of Asgard. Odin or Thor might smite the folks that decided that.</p><p></p><p>So I guess I am saying I want to see all of the original D&D classic planes return. However, there is still room for the Astral Sea, Elemental Chaos, the Shadowfell, and even the Feywild. And I would like a less rigid structure. Astral Sea works well.</p></blockquote><p></p>
[QUOTE="Warunsun, post: 5799123, member: 6688054"] Happy to see the return on the electrum piece. I have used it in all of my Greyhawk games regardless of it's absence in some editions. I also used it in a Forgotten Realms campaign in 3E. :) While the traditions of the missing planes from the Great Wheel are important to me and the classic setup was very special to D&D I have to admit that the new setup for the Astral Sea a.k.a. The Astral Plane in [url=http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/251260000]The Plane Above: Secrets of the Astral Sea[/url] is amazing. That book is worthy of reading by a Dungeon Master of any AD&D edition. It has a lot of informational bits on locations and ideas instead of numbers. There are mechanical numbers too but not as much as your average 4E book. I really like the description and feel of the Astral Plane in 4E. It is really strong. If you haven't read it let me summarize that they have married the best aspects of Spelljammer from 2E and Planescape to create a wonderful way to get around on the plane. So much more interesting than the stereo instructions given by the 1st edition Manual of the Planes about a grey endless void. They also jettisoned all the stupid crap from Spelljammer so while you sail the Astral sea on boats you don't worry about crystal spheres, phlogiston, or outer space. Another thing missing from 4E planes is lackluster support of Asgard. Odin or Thor might smite the folks that decided that. So I guess I am saying I want to see all of the original D&D classic planes return. However, there is still room for the Astral Sea, Elemental Chaos, the Shadowfell, and even the Feywild. And I would like a less rigid structure. Astral Sea works well. [/QUOTE]
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Seminar Transcript - Reimagining Skills and Ability Scores
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