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Seminar Transcript - Reimagining Skills and Ability Scores
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5799159" data-attributes="member: 5868"><p>Yay! Electrum pieces!</p><p></p><p>As to the rest ... we'll see how it is implemented.</p><p></p><p>I think ability-focused skills can speed up the game, as long as they don't have the unintended consequence of over-weighting ability scores, which has long running implications for everything from stat generation to magic item distribution.</p><p></p><p>The save vs. attack thing seems ... awkward. Why take one roll and make it two? I thought 4E was particularly effective in this regard, streamlining rolls. Actions should be resolved with the fewest rolls possible, and where possible the PCs should make the roll. So if there is a rolled saving throw mechanic, it should be against things with fixed DCs. If you go down the opposed roll route, how do you feel about rolling a defense rather than attacking a static AC?</p><p></p><p>Silver standard make for better economics, but will take some significant recalibration for everyone.</p><p></p><p>Themes? Novel, but I've never felt we needed rules for character background; this was always an area for roleplaying to shine.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5799159, member: 5868"] Yay! Electrum pieces! As to the rest ... we'll see how it is implemented. I think ability-focused skills can speed up the game, as long as they don't have the unintended consequence of over-weighting ability scores, which has long running implications for everything from stat generation to magic item distribution. The save vs. attack thing seems ... awkward. Why take one roll and make it two? I thought 4E was particularly effective in this regard, streamlining rolls. Actions should be resolved with the fewest rolls possible, and where possible the PCs should make the roll. So if there is a rolled saving throw mechanic, it should be against things with fixed DCs. If you go down the opposed roll route, how do you feel about rolling a defense rather than attacking a static AC? Silver standard make for better economics, but will take some significant recalibration for everyone. Themes? Novel, but I've never felt we needed rules for character background; this was always an area for roleplaying to shine. [/QUOTE]
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Seminar Transcript - Reimagining Skills and Ability Scores
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