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Seminar Transcript - Reimagining Skills and Ability Scores
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<blockquote data-quote="Blackwarder" data-source="post: 5799559" data-attributes="member: 6688285"><p>All in all I like it.</p><p></p><p>I tony get all the aghast about abilities replacing skills, that is only in the core rules and you will have a module to add skills to the game as much as you would like, honestly I'd much prefer to use ability checks for skills and have skills be extra cool things instead of a flat +x to check.</p><p>That way two players could sit around the table, one of them use the skills module and the other don't and they still play the same.</p><p></p><p>For example, the climb skill could add the ability to automatically climb a wall at twice the climb skill, or double climb could give you the ability to climb vertical walls like a spider at 10' per round etc etc.</p><p></p><p>Thumbs up to racial penalties and more importantly for scalding bonuses and penalties to +1/-1 instead of +2.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5799559, member: 6688285"] All in all I like it. I tony get all the aghast about abilities replacing skills, that is only in the core rules and you will have a module to add skills to the game as much as you would like, honestly I'd much prefer to use ability checks for skills and have skills be extra cool things instead of a flat +x to check. That way two players could sit around the table, one of them use the skills module and the other don't and they still play the same. For example, the climb skill could add the ability to automatically climb a wall at twice the climb skill, or double climb could give you the ability to climb vertical walls like a spider at 10' per round etc etc. Thumbs up to racial penalties and more importantly for scalding bonuses and penalties to +1/-1 instead of +2. Warder [/QUOTE]
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Seminar Transcript - Reimagining Skills and Ability Scores
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