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Seminar Transcript - Reimagining Skills and Ability Scores
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<blockquote data-quote="vagabundo" data-source="post: 5799613" data-attributes="member: 55864"><p>This seminar left me a little cold - or at least lukewarm - and I expected as much. They touched on a load of stuff that I hate from previous editions, but it's all about the implementation. </p><p></p><p>The reports from DNDxp give me hope because the games seems to run really well and at the end of the day that's what I want. Well that and easy prep time; yey for quick NPC creation (for people who want npcs to use the PC rules why don't you just use the pc rules??You don't need much more that what's already there).</p><p></p><p>- I hope all the small skill mods don't get too fiddly. </p><p>- I hope feats aren't the dumping ground for all sorts of crap. We have optional modules for unusual subsystems now. Keep them focused, interesting and non fiddly.</p><p>- I hope there isn't a huge focus on lots of dull magic items. I'm part of the Keep Our Magic Items Magic (KOMIM) campaign (now accepting new members); <em>you find a +1 kopesh... bah throw it on the magic weapons wagon.</em></p><p></p><p>I'm excited about themes. I wonder if the warlord is a theme or a class. I'm excited about weapon groups, but I hope they import some of the weapon properties from 4e like Brutal rather than just new At-Wills. </p><p></p><p>/END RANDOM BRAIN DUMP...</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5799613, member: 55864"] This seminar left me a little cold - or at least lukewarm - and I expected as much. They touched on a load of stuff that I hate from previous editions, but it's all about the implementation. The reports from DNDxp give me hope because the games seems to run really well and at the end of the day that's what I want. Well that and easy prep time; yey for quick NPC creation (for people who want npcs to use the PC rules why don't you just use the pc rules??You don't need much more that what's already there). - I hope all the small skill mods don't get too fiddly. - I hope feats aren't the dumping ground for all sorts of crap. We have optional modules for unusual subsystems now. Keep them focused, interesting and non fiddly. - I hope there isn't a huge focus on lots of dull magic items. I'm part of the Keep Our Magic Items Magic (KOMIM) campaign (now accepting new members); [I]you find a +1 kopesh... bah throw it on the magic weapons wagon.[/I] I'm excited about themes. I wonder if the warlord is a theme or a class. I'm excited about weapon groups, but I hope they import some of the weapon properties from 4e like Brutal rather than just new At-Wills. /END RANDOM BRAIN DUMP... [/QUOTE]
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Seminar Transcript - Reimagining Skills and Ability Scores
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