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Seminar Transcript - Reimagining Skills and Ability Scores
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5799867" data-attributes="member: 82106"><p>Ugh, so now we have to scanning all over our character sheet to see which things we have bonuses for every time we do something that requires a check? Please no. One of the nicest things 4e ever did was putting a straight list of 17 numbers on your sheet that you can figure out before play and just roll against. </p><p></p><p>I'd much rather see the 4e skill list where basic bonuses can be collected and if you want to have some specific advantages at doing certain things, then there can be other bonuses, but that will be a much shorter list for a given PC. </p><p></p><p>Nothing slowed AD&D games down more than 'search for the bonus' which was usually written down somewhere in tiny handwriting jammed into the 'notes' section of your character sheet. It got old fast and just generally discouraged game designers from bothering with those sorts of things, which was too bad.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5799867, member: 82106"] Ugh, so now we have to scanning all over our character sheet to see which things we have bonuses for every time we do something that requires a check? Please no. One of the nicest things 4e ever did was putting a straight list of 17 numbers on your sheet that you can figure out before play and just roll against. I'd much rather see the 4e skill list where basic bonuses can be collected and if you want to have some specific advantages at doing certain things, then there can be other bonuses, but that will be a much shorter list for a given PC. Nothing slowed AD&D games down more than 'search for the bonus' which was usually written down somewhere in tiny handwriting jammed into the 'notes' section of your character sheet. It got old fast and just generally discouraged game designers from bothering with those sorts of things, which was too bad. [/QUOTE]
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Seminar Transcript - Reimagining Skills and Ability Scores
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