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Seminar Transcript - Reimagining Skills and Ability Scores
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<blockquote data-quote="WizarDru" data-source="post: 5800332" data-attributes="member: 151"><p>I generally liked everything I heard there. Implementation will be everything, but Monte has usually excelled in this area and playtesting is strong and on-going. More importantly, it sounds like they're informed by previous editions in a way that reminds me more of 3E's advancements of the game from what went before. </p><p></p><p>The only thing I didn't like and I suspect I am alone in was the comment that Rob (and presumably the whole of the team) felt that skill challenges needed to 'die in a fire'. While I admit they were flawed somewhat mechanically, I really LIKE the idea of skill challenges. One of the best things I've ever done under 4E was a skill challenge and to hear them described so negatively is the one thing I wasn't thrilled to hear. But I suppose under this system, I could cobble together something similar under 5E.</p><p></p><p>The only concern from what I heard was something that's an issue under 3E and 4E: progressively larger stacking bonuses. If skills, feats, advantages and such combine with spells to make so many small bonuses that it gets hard to track stuff, it won't feel like as much of an advancement. Hopefully they realize this and keep them compartmentalized or otherwise find a way to make them manageable.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5800332, member: 151"] I generally liked everything I heard there. Implementation will be everything, but Monte has usually excelled in this area and playtesting is strong and on-going. More importantly, it sounds like they're informed by previous editions in a way that reminds me more of 3E's advancements of the game from what went before. The only thing I didn't like and I suspect I am alone in was the comment that Rob (and presumably the whole of the team) felt that skill challenges needed to 'die in a fire'. While I admit they were flawed somewhat mechanically, I really LIKE the idea of skill challenges. One of the best things I've ever done under 4E was a skill challenge and to hear them described so negatively is the one thing I wasn't thrilled to hear. But I suppose under this system, I could cobble together something similar under 5E. The only concern from what I heard was something that's an issue under 3E and 4E: progressively larger stacking bonuses. If skills, feats, advantages and such combine with spells to make so many small bonuses that it gets hard to track stuff, it won't feel like as much of an advancement. Hopefully they realize this and keep them compartmentalized or otherwise find a way to make them manageable. [/QUOTE]
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Seminar Transcript - Reimagining Skills and Ability Scores
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