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Seminar Transcript - Reimagining Skills and Ability Scores
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5804718" data-attributes="member: 82106"><p>Eh, I could see shifter as a theme, maybe you can get 'minor themes' or something with a different name. Make them all 'overlays'. A theme is one type, but the game is open to other types and you can have multiples of some types, or at least one of each of several types if the narrative tells you the character might fit that overlay. Then you can be a human shifter pirate devotee of Bast. Yeah. Kalashtar really is pretty much the same sort of thing. It would let you layer on any type of undeath etc. The DM is ultimately responsible for how things work. Heck, advanced rules can be overlays too. Want to use 4e fighter? Yeah, you can add that layer to your character. </p><p></p><p>We obviously know though that some stuff has to remain 'the same' in some sense. If you meet 4 orcs in 4e mode and 4 orcs in 1e mode the likely outcomes should be pretty similar. Otherwise you're stuck with games that don't really share compatibility. You can make an adventure but it will not work the same in a general sense of the flow of things with different modules. </p><p></p><p>Ability scores are pretty obvious, 18 always means you're darn strong, maybe at the limit for humans. Skills, well, it seems like you DO want to start out with a short list of defined names of skills in core. Make it 20 and then each PC can get 4 and that's pretty much all you need for '4e or 3e' modes except actual rules for each skill and rules for how you get them. </p><p></p><p>This will be really hard to get right though. If you CAN get it right and make everyone happy. Large if.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5804718, member: 82106"] Eh, I could see shifter as a theme, maybe you can get 'minor themes' or something with a different name. Make them all 'overlays'. A theme is one type, but the game is open to other types and you can have multiples of some types, or at least one of each of several types if the narrative tells you the character might fit that overlay. Then you can be a human shifter pirate devotee of Bast. Yeah. Kalashtar really is pretty much the same sort of thing. It would let you layer on any type of undeath etc. The DM is ultimately responsible for how things work. Heck, advanced rules can be overlays too. Want to use 4e fighter? Yeah, you can add that layer to your character. We obviously know though that some stuff has to remain 'the same' in some sense. If you meet 4 orcs in 4e mode and 4 orcs in 1e mode the likely outcomes should be pretty similar. Otherwise you're stuck with games that don't really share compatibility. You can make an adventure but it will not work the same in a general sense of the flow of things with different modules. Ability scores are pretty obvious, 18 always means you're darn strong, maybe at the limit for humans. Skills, well, it seems like you DO want to start out with a short list of defined names of skills in core. Make it 20 and then each PC can get 4 and that's pretty much all you need for '4e or 3e' modes except actual rules for each skill and rules for how you get them. This will be really hard to get right though. If you CAN get it right and make everyone happy. Large if. [/QUOTE]
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Seminar Transcript - Reimagining Skills and Ability Scores
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