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Send In The Clowns… (or, Converting the Oddballs)
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<blockquote data-quote="BOZ" data-source="post: 2134461" data-attributes="member: 1241"><p>Blink Wooly Mammoth</p><p>Created by: Sharon Jenkins </p><p></p><p>CLIMATE/TERRAIN: Subarctic plains</p><p>FREQUENCY: Very rare</p><p>ORGANIZATION: Herd</p><p>ACTIVITY CYCLE: Day</p><p>DIET: Herbivore</p><p>INTELLIGENCE: Semi-</p><p>TREASURE: Tusks (good luck!)</p><p>ALIGNMENT: Neutral</p><p>NO. APPEARING: 1-12</p><p>ARMOR CLASS: 5</p><p>MOVEMENT: 12</p><p>HIT DICE: 15</p><p>THAC0: 5</p><p>NO. OF ATTACKS: 5 (2 tusks, 1 trunk constriction, 2 forefeet)</p><p>DAMAGE/ATTACK: 2-16/2-16/2-12/2-12-12</p><p>SPECIAL ATTACKS: Blinking</p><p>SPECIAL DEFENSES: Nil</p><p>MAGIC RESISTANCE: Standard</p><p>SIZE: L (14' tall at shoulder)</p><p>MORALE: Elite (14)</p><p>XP VALUE: 12,000</p><p></p><p>These otherwise normal mammoths blink in and out at random when attacked, using a limited form of teleportation as do blink dogs (see Monstrous Compendium, "Dogs"). They will blink on a roll of 5 or better on 1d12, with a range of up to 60', and will reappear as per a 1d12 roll: 1 = in front of opponent; 2 = shield (or left) front flank; 3 = unshielded (or right) front flank; 4-8 = behind opponent; 9-12 = on top of opponent. If a blink mammoth appears directly above its opponent, the victim is crushed for 6-36 hp damage. All of his equipment must save vs. crushing blow, and the victim must save vs. wands to avoid being knocked unconscious for 2-12 rounds. Only one blink mammoth will "drop in on" a victim at a time. Additionally, any victim so struck must make a dexterity check on 4d6 to avoid being knocked down, thus giving the blink mammoths a +2 to-hit bonus if the victim fails to get initiative to stand up.</p><p>The heavy tusks of these mammoths have 150% of the weight and value of elephants' tusks, being worth 1d6 × 150 gp each, or about 6 gp per pound. Getting the tusks, of course, is a problem.</p><p></p><p></p><p>some preliminary stats for the blink wooly mammoth:</p><p> </p><p><strong>Blink Wooly Mammoth</strong></p><p>Huge? Magical Beast</p><p>Hit Dice: 15d10 (X hp) </p><p>Initiative: +X</p><p>Speed: 30 ft (6 squares)</p><p>Armor Class: 15 (-X size, +X Dex, +X natural), touch X, flat-footed X</p><p>Base Attack/Grapple: +15/+X</p><p>Attack: </p><p>Full Attack: 2 gores +X melee (2d8+X), trunk +X melee (2d6+X), 2 stamps +X melee (2d6+X)</p><p>Space/Reach: X ft/X ft</p><p>Special Attacks: Blink, constrict X, crush, improved grab</p><p>Special Qualities: Darkvision 60 ft, low-light vision</p><p>Saves: Fort +X Ref +X Will +X</p><p>Abilities: Str X, Dex X, Con X, Int 3, Wis X, Cha X</p><p>Skills: 18</p><p>Feats: 6</p><p></p><p>Environment: Cold plains</p><p>Organization: Solitary or herd (2-16)</p><p>Challenge Rating: X</p><p>Treasure: None (tusks)</p><p>Alignment: Always neutral</p><p>Advancement: 16-30 HD (Huge?); 31-45 HD (Gargantuan)</p><p>Level Adjustment: ---</p><p></p><p></p><p>COMBAT</p><p></p><p>Constrict (Ex): A blink wooly mammoth deals X points of damage with a successful grapple check.</p><p></p><p>Improved Grab (Ex): To use this ability, a blink wooly mammoth must hit with its trunk attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p></p><p>Dragon Magazine #156 ("Not Necessarily the Monstrous Compendium," April 1990, Sharon Jenkins).</p></blockquote><p></p>
[QUOTE="BOZ, post: 2134461, member: 1241"] Blink Wooly Mammoth Created by: Sharon Jenkins CLIMATE/TERRAIN: Subarctic plains FREQUENCY: Very rare ORGANIZATION: Herd ACTIVITY CYCLE: Day DIET: Herbivore INTELLIGENCE: Semi- TREASURE: Tusks (good luck!) ALIGNMENT: Neutral NO. APPEARING: 1-12 ARMOR CLASS: 5 MOVEMENT: 12 HIT DICE: 15 THAC0: 5 NO. OF ATTACKS: 5 (2 tusks, 1 trunk constriction, 2 forefeet) DAMAGE/ATTACK: 2-16/2-16/2-12/2-12-12 SPECIAL ATTACKS: Blinking SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard SIZE: L (14' tall at shoulder) MORALE: Elite (14) XP VALUE: 12,000 These otherwise normal mammoths blink in and out at random when attacked, using a limited form of teleportation as do blink dogs (see Monstrous Compendium, "Dogs"). They will blink on a roll of 5 or better on 1d12, with a range of up to 60', and will reappear as per a 1d12 roll: 1 = in front of opponent; 2 = shield (or left) front flank; 3 = unshielded (or right) front flank; 4-8 = behind opponent; 9-12 = on top of opponent. If a blink mammoth appears directly above its opponent, the victim is crushed for 6-36 hp damage. All of his equipment must save vs. crushing blow, and the victim must save vs. wands to avoid being knocked unconscious for 2-12 rounds. Only one blink mammoth will "drop in on" a victim at a time. Additionally, any victim so struck must make a dexterity check on 4d6 to avoid being knocked down, thus giving the blink mammoths a +2 to-hit bonus if the victim fails to get initiative to stand up. The heavy tusks of these mammoths have 150% of the weight and value of elephants' tusks, being worth 1d6 × 150 gp each, or about 6 gp per pound. Getting the tusks, of course, is a problem. some preliminary stats for the blink wooly mammoth: [b]Blink Wooly Mammoth[/b] Huge? Magical Beast Hit Dice: 15d10 (X hp) Initiative: +X Speed: 30 ft (6 squares) Armor Class: 15 (-X size, +X Dex, +X natural), touch X, flat-footed X Base Attack/Grapple: +15/+X Attack: Full Attack: 2 gores +X melee (2d8+X), trunk +X melee (2d6+X), 2 stamps +X melee (2d6+X) Space/Reach: X ft/X ft Special Attacks: Blink, constrict X, crush, improved grab Special Qualities: Darkvision 60 ft, low-light vision Saves: Fort +X Ref +X Will +X Abilities: Str X, Dex X, Con X, Int 3, Wis X, Cha X Skills: 18 Feats: 6 Environment: Cold plains Organization: Solitary or herd (2-16) Challenge Rating: X Treasure: None (tusks) Alignment: Always neutral Advancement: 16-30 HD (Huge?); 31-45 HD (Gargantuan) Level Adjustment: --- COMBAT Constrict (Ex): A blink wooly mammoth deals X points of damage with a successful grapple check. Improved Grab (Ex): To use this ability, a blink wooly mammoth must hit with its trunk attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Dragon Magazine #156 ("Not Necessarily the Monstrous Compendium," April 1990, Sharon Jenkins). [/QUOTE]
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