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Send In The Clowns… (or, Converting the Oddballs)
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<blockquote data-quote="BOZ" data-source="post: 2146302" data-attributes="member: 1241"><p>though silly, it actually makes a pretty badass creature. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Blink Wooly Mammoth</strong></p><p>Huge Magical Beast</p><p>Hit Dice: 15d10+105 (187 hp) </p><p>Initiative: -1</p><p>Speed: 30 ft (6 squares)</p><p>Armor Class: 15 (-2 size, -1 Dex, +8 natural), touch 7, flat-footed 15</p><p>Base Attack/Grapple: +15/+35</p><p>Attack: </p><p>Full Attack: 2 gores +25 melee (2d8+12), trunk slam +20 melee (2d6+6), and 2 stamps +20 melee (2d6+6)</p><p>Space/Reach: 15 ft/10 ft</p><p>Special Attacks: Constrict 2d6+6, crush, improved grab</p><p>Special Qualities: Blink, darkvision 60 ft, low-light vision, random teleport, scent</p><p>Saves: Fort +16 Ref +8 Will +6</p><p>Abilities: Str 34, Dex 8, Con 25, Int 2, Wis 12, Cha 7</p><p>Skills: 18 (Listen 9, Spot 9?)</p><p>Feats: 6 (regular wooly mammoth: Alertness, Endurance, Improved Bull Rush, Multiattack, Power Attack)</p><p></p><p>Environment: Cold plains</p><p>Organization: Solitary or herd (2-16)</p><p>Challenge Rating: X</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 16-30 HD (Huge); 31-45 HD (Gargantuan)</p><p>Level Adjustment: ---</p><p></p><p><em>Covered in brown, shaggy fur, this elephantlike creature has two huge, curving tusks and towers almost 15 feet tall.</em></p><p></p><p>The blink wooly mammnoth is a creature that somehow diverged from a normal animal of the exact same type (see Frostburn). No one knows how it gained the power to blink in and out of existence. Other than its strange power, the blink wooly mammoth is essentially the same as normal wooly mammoths. Its tusks are heavier than a normal elephant’s, making its ivory very valuable (about 6 gp per pound).</p><p></p><p>COMBAT</p><p>A blink wooly mammoth fights in the same manner as other mammoths and elephants, except for its ability to blink like a blink dog, and its inexplicable tendency to teleport every which way. They are not usually aggressive, unless stalked or threatened. Hunters often seek to procure the tusks of one of these creatures, but this is hardly an easy task.</p><p></p><p>Constrict (Ex): A blink wooly mammoth deals automatic trunk slam damage with a successful grapple check.</p><p></p><p>Crush (Ex): A falling blink wooly mammoth can land on opponents three (?) or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under the mammoth's body. Each creature in the affected area must succeed on a DC 24 Reflex save or be pinned, automatically taking X points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if the mammoth chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round.</p><p></p><p>Improved Grab (Ex): To use this ability, a blink wooly mammoth must hit with its trunk slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p>Blink (Su): A blink wooly mammoth can use <em>blink</em> as the spell (caster level 15th), and can evoke or end the effect as a free action.</p><p></p><p>Random Teleport (Su): In any round that a blink wooly mammoth uses its blink ability, there is a 75% chance that it will automatically teleport, as dimension door (caster level 15th), as a free action at the end of its turn. The ability affects only the blink wooly mammoth, which never appears within a solid object. The mammoth will reappear a random distance from its original space, up to 60 feet away. The mammoth can reappear on the ground, or in the air. To determine where it reappears, roll 1d12; if the result is 1-8, consult the "Missing With a Thrown Weapon" diagram on page 158 of the Player's Handbook. If the result is 9-12, the mammoth reappears directly above an opponent.</p><p></p><p>Dragon Magazine #156 ("Not Necessarily the Monstrous Compendium," April 1990, Sharon Jenkins).</p></blockquote><p></p>
[QUOTE="BOZ, post: 2146302, member: 1241"] though silly, it actually makes a pretty badass creature. :) [b]Blink Wooly Mammoth[/b] Huge Magical Beast Hit Dice: 15d10+105 (187 hp) Initiative: -1 Speed: 30 ft (6 squares) Armor Class: 15 (-2 size, -1 Dex, +8 natural), touch 7, flat-footed 15 Base Attack/Grapple: +15/+35 Attack: Full Attack: 2 gores +25 melee (2d8+12), trunk slam +20 melee (2d6+6), and 2 stamps +20 melee (2d6+6) Space/Reach: 15 ft/10 ft Special Attacks: Constrict 2d6+6, crush, improved grab Special Qualities: Blink, darkvision 60 ft, low-light vision, random teleport, scent Saves: Fort +16 Ref +8 Will +6 Abilities: Str 34, Dex 8, Con 25, Int 2, Wis 12, Cha 7 Skills: 18 (Listen 9, Spot 9?) Feats: 6 (regular wooly mammoth: Alertness, Endurance, Improved Bull Rush, Multiattack, Power Attack) Environment: Cold plains Organization: Solitary or herd (2-16) Challenge Rating: X Treasure: None Alignment: Always neutral Advancement: 16-30 HD (Huge); 31-45 HD (Gargantuan) Level Adjustment: --- [I]Covered in brown, shaggy fur, this elephantlike creature has two huge, curving tusks and towers almost 15 feet tall.[/I] The blink wooly mammnoth is a creature that somehow diverged from a normal animal of the exact same type (see Frostburn). No one knows how it gained the power to blink in and out of existence. Other than its strange power, the blink wooly mammoth is essentially the same as normal wooly mammoths. Its tusks are heavier than a normal elephant’s, making its ivory very valuable (about 6 gp per pound). COMBAT A blink wooly mammoth fights in the same manner as other mammoths and elephants, except for its ability to blink like a blink dog, and its inexplicable tendency to teleport every which way. They are not usually aggressive, unless stalked or threatened. Hunters often seek to procure the tusks of one of these creatures, but this is hardly an easy task. Constrict (Ex): A blink wooly mammoth deals automatic trunk slam damage with a successful grapple check. Crush (Ex): A falling blink wooly mammoth can land on opponents three (?) or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under the mammoth's body. Each creature in the affected area must succeed on a DC 24 Reflex save or be pinned, automatically taking X points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if the mammoth chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round. Improved Grab (Ex): To use this ability, a blink wooly mammoth must hit with its trunk slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Blink (Su): A blink wooly mammoth can use [I]blink[/I] as the spell (caster level 15th), and can evoke or end the effect as a free action. Random Teleport (Su): In any round that a blink wooly mammoth uses its blink ability, there is a 75% chance that it will automatically teleport, as dimension door (caster level 15th), as a free action at the end of its turn. The ability affects only the blink wooly mammoth, which never appears within a solid object. The mammoth will reappear a random distance from its original space, up to 60 feet away. The mammoth can reappear on the ground, or in the air. To determine where it reappears, roll 1d12; if the result is 1-8, consult the "Missing With a Thrown Weapon" diagram on page 158 of the Player's Handbook. If the result is 9-12, the mammoth reappears directly above an opponent. Dragon Magazine #156 ("Not Necessarily the Monstrous Compendium," April 1990, Sharon Jenkins). [/QUOTE]
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