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Send In The Clowns… (or, Converting the Oddballs)
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<blockquote data-quote="Shade" data-source="post: 2146341" data-attributes="member: 287"><p>That it does. Now picture this...blink wooly mammoths as mounts! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>(But seriously...the wooly mammoth has that section). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Attack: Gore +25 melee (2d8+12) </p><p></p><p>Skills: Listen 9, Spot 9 sounds good.</p><p></p><p>Feats: Go with the regular wooly mammoth feats (Alertness, Endurance, Improved Bull Rush, Multiattack, Power Attack) and one of the blink dog's (Iron Will).</p><p></p><p>Challenge Rating: The blink dog is only 1 CR higher than the riding dog upon which it seems based. So perhaps 1 higher than the standard wooly mammoth, giving it CR 10?</p><p></p><p>The blink woolly mammoth stands 15 feet tall at the shoulder, weighs between 9 and 11 tons, and has tusks roughly 15 feet long.</p><p></p><p>Also from woolly mammoth:</p><p></p><p>Toss (Ex): Woolly mammoths vigorously shake any creature caught in their tusks and fling it in a random direction. Resolve the toss as a bull rush maneuver (+20 check modifier), except that there is no attack of opportunity, since the woolly mammoth has already grabbed its foe when it tries to toss the victim. The woolly mammoth does not need to move with its foe in order to to throw its foe more than 5 feet. If the tossed victim beats the woolly mammoth's bull rush check, he remains in his current square with no ill effects and is not grappled any longer. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed.</p><p></p><p>Trample (Ex): As a full-round action, a woolly mammoth can move up to twice its speed and literally run over Large or smaller creatures. This attack deals 2d8+18 points of damage. Trampled opponents can make attacks of opportunity against the woolly mammoth at a -4 penalty. If they do not make attacks of opportunity, trample opponents can attempt a DC 29 Reflex save for half damage. The save DC is Strength-based.</p></blockquote><p></p>
[QUOTE="Shade, post: 2146341, member: 287"] That it does. Now picture this...blink wooly mammoths as mounts! :] (But seriously...the wooly mammoth has that section). :D Attack: Gore +25 melee (2d8+12) Skills: Listen 9, Spot 9 sounds good. Feats: Go with the regular wooly mammoth feats (Alertness, Endurance, Improved Bull Rush, Multiattack, Power Attack) and one of the blink dog's (Iron Will). Challenge Rating: The blink dog is only 1 CR higher than the riding dog upon which it seems based. So perhaps 1 higher than the standard wooly mammoth, giving it CR 10? The blink woolly mammoth stands 15 feet tall at the shoulder, weighs between 9 and 11 tons, and has tusks roughly 15 feet long. Also from woolly mammoth: Toss (Ex): Woolly mammoths vigorously shake any creature caught in their tusks and fling it in a random direction. Resolve the toss as a bull rush maneuver (+20 check modifier), except that there is no attack of opportunity, since the woolly mammoth has already grabbed its foe when it tries to toss the victim. The woolly mammoth does not need to move with its foe in order to to throw its foe more than 5 feet. If the tossed victim beats the woolly mammoth's bull rush check, he remains in his current square with no ill effects and is not grappled any longer. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed. Trample (Ex): As a full-round action, a woolly mammoth can move up to twice its speed and literally run over Large or smaller creatures. This attack deals 2d8+18 points of damage. Trampled opponents can make attacks of opportunity against the woolly mammoth at a -4 penalty. If they do not make attacks of opportunity, trample opponents can attempt a DC 29 Reflex save for half damage. The save DC is Strength-based. [/QUOTE]
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