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Send In The Clowns… (or, Converting the Oddballs)
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<blockquote data-quote="BOZ" data-source="post: 2148691" data-attributes="member: 1241"><p>i'm glad you typed that up, because i really didn't want to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>ok, have a look at the whole package one more time before i post it:</p><p></p><p><strong>Blink Wooly Mammoth</strong></p><p>Huge Magical Beast</p><p>Hit Dice: 15d10+105 (187 hp) </p><p>Initiative: -1</p><p>Speed: 30 ft (6 squares)</p><p>Armor Class: 15 (-2 size, -1 Dex, +8 natural), touch 7, flat-footed 15</p><p>Base Attack/Grapple: +15/+35</p><p>Attack: Gore +25 melee (2d8+12)</p><p>Full Attack: 2 gores +25 melee (2d8+12), trunk slam +23 melee (2d6+6), and 2 stamps +23 melee (2d6+6)</p><p>Space/Reach: 15 ft/10 ft</p><p>Special Attacks: Constrict 2d6+6, improved grab, toss, trample 2d8+18</p><p>Special Qualities: Blink, darkvision 60 ft, low-light vision, random teleport, scent</p><p>Saves: Fort +16 Ref +8 Will +8</p><p>Abilities: Str 34, Dex 8, Con 25, Int 2, Wis 12, Cha 7</p><p>Skills: Listen +12, Spot +12</p><p>Feats: Alertness, Endurance, Improved Bull Rush, Iron Will, Multiattack, Power Attack</p><p></p><p>Environment: Cold plains</p><p>Organization: Solitary or herd (2-16)</p><p>Challenge Rating: 10</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 16-30 HD (Huge); 31-45 HD (Gargantuan)</p><p>Level Adjustment: ---</p><p></p><p><em>Covered in brown, shaggy fur, this elephantlike creature has two huge, curving tusks and towers over a human.</em></p><p></p><p>The blink wooly mammoth is a creature that somehow diverged from a normal animal of the exact same type (see Frostburn). No one knows how it gained the power to blink in and out of existence. Other than its strange power, the blink wooly mammoth is essentially the same as normal wooly mammoths. Its tusks are heavier than a normal elephant’s, making its ivory very valuable (about 6 gp per pound).</p><p></p><p>A blink wooly mammoth stands 15 feet tall at the shoulder, weighs between 9 and 11 tons, and has tusks roughly 15 feet long.</p><p></p><p>COMBAT</p><p>A blink wooly mammoth fights in the same manner as other mammoths and elephants, except for its ability to blink like a blink dog, and its inexplicable tendency to teleport every which way. They are not usually aggressive, unless stalked or threatened. Hunters often seek to procure the tusks of one of these creatures, but this is hardly an easy task.</p><p></p><p>Constrict (Ex): A blink wooly mammoth deals automatic trunk slam damage with a successful grapple check.</p><p></p><p>Improved Grab (Ex): To use this ability, a blink wooly mammoth must hit with its trunk slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p>A blink wooly mammoth can also hit a Large or smaller foe with a gore attack. If it gets a hold, it tosses its opponent.</p><p></p><p>Toss (Ex): Blink wooly mammoths vigorously shake any creature caught in their tusks and fling it in a random direction. Resolve the toss as a bull rush maneuver (+20 check modifier), except that there is no attack of opportunity, since the blink wooly mammoth has already grabbed its foe when it tries to toss the victim. The blink wooly mammoth does not need to move with its foe in order to throw its foe more than 5 feet. If the tossed victim beats the blink wooly mammoth's bull rush check, he remains in his current square with no ill effects and is not grappled any longer. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed.</p><p></p><p>Trample (Ex): As a full-round action, a blink wooly mammoth can move up to twice its speed and literally run over Large or smaller creatures. This attack deals 2d8+18 points of damage. Trampled opponents can make attacks of opportunity against the blink wooly mammoth at a -4 penalty. If they do not make attacks of opportunity, trample opponents can attempt a DC 29 Reflex save for half damage. The save DC is Strength-based.</p><p></p><p>Blink (Su): A blink wooly mammoth can use <em>blink</em> as the spell (caster level 15th), and can evoke or end the effect as a free action.</p><p></p><p>Random Teleport (Su): In any round that a blink wooly mammoth uses its blink ability, there is a 75% chance that it will automatically teleport, as dimension door (caster level 15th), as a free action at the end of its turn. The ability affects only the blink wooly mammoth, which never appears within a solid object. The blink wooly mammoth will reappear a random distance from its original space, up to 60 feet away. The blink wooly mammoth can reappear on the ground, or in the air. To determine where it reappears, roll 1d12; if the result is 1-8, consult the "Missing With a Thrown Weapon" diagram on page 158 of the Player's Handbook. If the result is 9-12, the blink wooly mammoth reappears directly above an opponent and can make a trample attack against that target as a free action without having to make a charge attack.</p><p></p><p>Training a Blink Wooly Mammoth </p><p>Only the truly brave and reckless use blink woolly mammoths as mounts or pack animals. Training a blink woolly mammoth must begin with a young animal; adults rarely cooperate and will starve themselves rather than submit to training. Training a young blink woolly mammoth requires six weeks and a successful DC 25 Handle Animal check. Riding a blink woolly mammoth requires an exotic saddle or howdah, which includes a prod that the animal can feel through its fur and its thick hide. A blink woolly mammoth can fight while carrying a rider, but the rider cannot also attack except with a lance or a missile weapon. </p><p></p><p>A trained blink woolly mammoth can take itself, its rider, and an amount of gear up to its maximum load along when using its blink and random teleportation abilities. However, its rider must succeed on a DC 20 Ride check or be left behind, landing prone in the space previously occupied by the mammoth. This can be especially dangerous should the mammoth blink, then reappear on the fallen rider. </p><p></p><p>Carrying Capacity: A light load for a blink woolly mammoth is up to 5,592 pounds; a medium load, 5,593-11,184 pounds; and a heavy load, 11,185-16,776 pounds. A blink woolly mammoth can drag 40 tons.</p><p></p><p>Dragon Magazine #156 ("Not Necessarily the Monstrous Compendium," April 1990, Sharon Jenkins).</p></blockquote><p></p>
[QUOTE="BOZ, post: 2148691, member: 1241"] i'm glad you typed that up, because i really didn't want to. :D ok, have a look at the whole package one more time before i post it: [b]Blink Wooly Mammoth[/b] Huge Magical Beast Hit Dice: 15d10+105 (187 hp) Initiative: -1 Speed: 30 ft (6 squares) Armor Class: 15 (-2 size, -1 Dex, +8 natural), touch 7, flat-footed 15 Base Attack/Grapple: +15/+35 Attack: Gore +25 melee (2d8+12) Full Attack: 2 gores +25 melee (2d8+12), trunk slam +23 melee (2d6+6), and 2 stamps +23 melee (2d6+6) Space/Reach: 15 ft/10 ft Special Attacks: Constrict 2d6+6, improved grab, toss, trample 2d8+18 Special Qualities: Blink, darkvision 60 ft, low-light vision, random teleport, scent Saves: Fort +16 Ref +8 Will +8 Abilities: Str 34, Dex 8, Con 25, Int 2, Wis 12, Cha 7 Skills: Listen +12, Spot +12 Feats: Alertness, Endurance, Improved Bull Rush, Iron Will, Multiattack, Power Attack Environment: Cold plains Organization: Solitary or herd (2-16) Challenge Rating: 10 Treasure: None Alignment: Always neutral Advancement: 16-30 HD (Huge); 31-45 HD (Gargantuan) Level Adjustment: --- [I]Covered in brown, shaggy fur, this elephantlike creature has two huge, curving tusks and towers over a human.[/I] The blink wooly mammoth is a creature that somehow diverged from a normal animal of the exact same type (see Frostburn). No one knows how it gained the power to blink in and out of existence. Other than its strange power, the blink wooly mammoth is essentially the same as normal wooly mammoths. Its tusks are heavier than a normal elephant’s, making its ivory very valuable (about 6 gp per pound). A blink wooly mammoth stands 15 feet tall at the shoulder, weighs between 9 and 11 tons, and has tusks roughly 15 feet long. COMBAT A blink wooly mammoth fights in the same manner as other mammoths and elephants, except for its ability to blink like a blink dog, and its inexplicable tendency to teleport every which way. They are not usually aggressive, unless stalked or threatened. Hunters often seek to procure the tusks of one of these creatures, but this is hardly an easy task. Constrict (Ex): A blink wooly mammoth deals automatic trunk slam damage with a successful grapple check. Improved Grab (Ex): To use this ability, a blink wooly mammoth must hit with its trunk slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. A blink wooly mammoth can also hit a Large or smaller foe with a gore attack. If it gets a hold, it tosses its opponent. Toss (Ex): Blink wooly mammoths vigorously shake any creature caught in their tusks and fling it in a random direction. Resolve the toss as a bull rush maneuver (+20 check modifier), except that there is no attack of opportunity, since the blink wooly mammoth has already grabbed its foe when it tries to toss the victim. The blink wooly mammoth does not need to move with its foe in order to throw its foe more than 5 feet. If the tossed victim beats the blink wooly mammoth's bull rush check, he remains in his current square with no ill effects and is not grappled any longer. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed. Trample (Ex): As a full-round action, a blink wooly mammoth can move up to twice its speed and literally run over Large or smaller creatures. This attack deals 2d8+18 points of damage. Trampled opponents can make attacks of opportunity against the blink wooly mammoth at a -4 penalty. If they do not make attacks of opportunity, trample opponents can attempt a DC 29 Reflex save for half damage. The save DC is Strength-based. Blink (Su): A blink wooly mammoth can use [I]blink[/I] as the spell (caster level 15th), and can evoke or end the effect as a free action. Random Teleport (Su): In any round that a blink wooly mammoth uses its blink ability, there is a 75% chance that it will automatically teleport, as dimension door (caster level 15th), as a free action at the end of its turn. The ability affects only the blink wooly mammoth, which never appears within a solid object. The blink wooly mammoth will reappear a random distance from its original space, up to 60 feet away. The blink wooly mammoth can reappear on the ground, or in the air. To determine where it reappears, roll 1d12; if the result is 1-8, consult the "Missing With a Thrown Weapon" diagram on page 158 of the Player's Handbook. If the result is 9-12, the blink wooly mammoth reappears directly above an opponent and can make a trample attack against that target as a free action without having to make a charge attack. Training a Blink Wooly Mammoth Only the truly brave and reckless use blink woolly mammoths as mounts or pack animals. Training a blink woolly mammoth must begin with a young animal; adults rarely cooperate and will starve themselves rather than submit to training. Training a young blink woolly mammoth requires six weeks and a successful DC 25 Handle Animal check. Riding a blink woolly mammoth requires an exotic saddle or howdah, which includes a prod that the animal can feel through its fur and its thick hide. A blink woolly mammoth can fight while carrying a rider, but the rider cannot also attack except with a lance or a missile weapon. A trained blink woolly mammoth can take itself, its rider, and an amount of gear up to its maximum load along when using its blink and random teleportation abilities. However, its rider must succeed on a DC 20 Ride check or be left behind, landing prone in the space previously occupied by the mammoth. This can be especially dangerous should the mammoth blink, then reappear on the fallen rider. Carrying Capacity: A light load for a blink woolly mammoth is up to 5,592 pounds; a medium load, 5,593-11,184 pounds; and a heavy load, 11,185-16,776 pounds. A blink woolly mammoth can drag 40 tons. Dragon Magazine #156 ("Not Necessarily the Monstrous Compendium," April 1990, Sharon Jenkins). [/QUOTE]
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