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Send In The Clowns… (or, Converting the Oddballs)
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<blockquote data-quote="Shade" data-source="post: 3437820" data-attributes="member: 287"><p>Component Plants (Su?): Chia golems may gain additional attacks or abilities depending upon the plants growing within it. A typical chia golem has 1dX of the following abilities:</p><p></p><p><em>Tendrils (Ex): </em> The golem gains X tendrils which are treated as secondary natural weapons with X foot reach.</p><p></p><p><em>Thorns (Ex): </em> </p><p></p><p><em>Venomous Blossoms (Ex): </em> </p><p></p><p>Particularly powerful chia golems may be created with assassin vines or similar powerful plants growing within.</p><p></p><p>Other ideas?</p><p></p><p></p><p></p><p>Plant Dependent (Su?): Although it is a construct, a chia golem is partially composed of living plant matter. As such, it is more vulnerable to environmental conditions and must constantly provide suitable living conditions for its component plants. </p><p></p><p>The golem's creator or controller must perform periodic maintenance on the chia golem. Its hollow interior is filled with soil which must be replenished periodically (should this be a set amount of time, based on damage sustained, or something else?). Once per month, compost must be added to the golem to fertilize the plants. Finally, the plants must be watered based on their normal schedules.</p><p></p><p>If the component plants are tender non-perennials, the chia golem must avoid temperatures below X degrees or (take damage/be slowed/something else?).</p></blockquote><p></p>
[QUOTE="Shade, post: 3437820, member: 287"] Component Plants (Su?): Chia golems may gain additional attacks or abilities depending upon the plants growing within it. A typical chia golem has 1dX of the following abilities: [I]Tendrils (Ex): [/I] The golem gains X tendrils which are treated as secondary natural weapons with X foot reach. [I]Thorns (Ex): [/I] [I]Venomous Blossoms (Ex): [/I] Particularly powerful chia golems may be created with assassin vines or similar powerful plants growing within. Other ideas? Plant Dependent (Su?): Although it is a construct, a chia golem is partially composed of living plant matter. As such, it is more vulnerable to environmental conditions and must constantly provide suitable living conditions for its component plants. The golem's creator or controller must perform periodic maintenance on the chia golem. Its hollow interior is filled with soil which must be replenished periodically (should this be a set amount of time, based on damage sustained, or something else?). Once per month, compost must be added to the golem to fertilize the plants. Finally, the plants must be watered based on their normal schedules. If the component plants are tender non-perennials, the chia golem must avoid temperatures below X degrees or (take damage/be slowed/something else?). [/QUOTE]
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